dolphin/Source/Core/Core
Scott Mansell 67dc26cf1d CoreTiming: Fix 31bit overflow for events scheduling.
Events scheduled more than 4.12 seconds in the future (2.96 seconds for
Wii games) would overflow the sign bit and get scheduled in the past
instead, causing them to fire instantly.
2016-03-24 04:27:14 +13:00
..
Boot VI: set the JP bit of VI's DTV reg when needed 2015-12-31 05:36:29 +08:00
Debugger WII_IPC_HLE_Device_usb: const correctness for function parameters 2015-12-05 16:14:37 -05:00
DSP DSPCore: Prefix globals with g_ 2015-12-29 10:40:44 -05:00
FifoPlayer FifoPlayer: Sleep while high watermark is set. 2016-01-27 07:23:17 +01:00
HLE HLE: Move static variable out of header 2016-01-11 04:11:12 -05:00
HW Merge pull request #3589 from mathieui/gcadapter-recording 2016-03-03 02:02:29 +01:00
IPC_HLE Move SetData logic to within SysConf.cpp 2016-02-28 19:42:15 -05:00
PowerPC Adjust cycle counts so they are accurate to the jit block level 2016-03-24 04:24:53 +13:00
ActionReplay.cpp Merge pull request #3067 from JosJuice/cheat-manager-regression 2015-12-02 14:08:32 +01:00
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp Merge pull request #3576 from lioncash/boot 2016-01-30 13:14:52 +01:00
BootManager.h
CMakeLists.txt [Android] Implement support for real Wiimotes with the DolphinBar 2016-02-07 05:31:48 -06:00
ConfigManager.cpp GameInis: Allow one ini to cover all VC games for a console 2016-02-05 17:35:13 +13:00
ConfigManager.h Merge pull request #3455 from Sonicadvance1/GC_adapter_android 2016-01-06 15:07:09 -05:00
Core.cpp Fifo: Fix SyncGPU. 2016-01-24 11:06:01 +01:00
Core.h Throttler: Rename "framelimiter" to "emulation speed". 2016-01-05 23:39:05 +01:00
Core.vcxproj Make the Wii U Gamecube adapter work with less magic. 2016-01-05 13:44:37 -06:00
Core.vcxproj.filters Make the Wii U Gamecube adapter work with less magic. 2016-01-05 13:44:37 -06:00
CoreTiming.cpp CoreTiming: Fix 31bit overflow for events scheduling. 2016-03-24 04:27:14 +13:00
CoreTiming.h CoreTiming: Fix 31bit overflow for events scheduling. 2016-03-24 04:27:14 +13:00
DSPEmulator.cpp DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
DSPEmulator.h DSPEmulator: Make CreateDSPEmulator return a unique_ptr 2016-01-17 22:33:21 -05:00
ec_wii.cpp
ec_wii.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp Relabel hotkey option for toggle frame limit to better reflect function 2016-02-15 04:11:21 -06:00
HotkeyManager.h Throttler: Rename "framelimiter" to "emulation speed". 2016-01-05 23:39:05 +01:00
MachineContext.h
MemoryWatcher.cpp Fix building with PCH disabled. 2016-01-01 10:26:15 -06:00
MemoryWatcher.h MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value 2016-01-08 12:20:35 -07:00
MemTools.cpp MemTools: Get rid of a global variable 2016-01-11 03:24:03 -05:00
MemTools.h MemTools: Get rid of a global variable 2016-01-11 03:24:03 -05:00
Movie.cpp Apply Wii Settings on Movie Recording/Playback 2016-02-24 21:22:37 -05:00
Movie.h Apply Wii Settings on Movie Recording/Playback 2016-02-24 21:22:37 -05:00
NetPlayClient.cpp Merge pull request #3691 from rukai/netplayWiiRemoval 2016-03-04 23:45:07 +01:00
NetPlayClient.h NetPlayClient: Use std::array instead of C arrays for buffers 2016-01-25 04:57:21 -05:00
NetPlayProto.h Use the current commit hash in the netplay version 2016-01-07 00:17:05 +01:00
NetPlayServer.cpp NetPlayServer: Get rid of some explicit deallocations 2016-03-08 19:31:36 -05:00
NetPlayServer.h NetPlayServer: Make SendAsyncToClients use an unique_ptr 2016-01-27 01:34:03 +01:00
PatchEngine.cpp
PatchEngine.h
State.cpp Fix savestates if a device is changed after a savestate is made 2016-03-01 09:28:04 -05:00
State.h State/Movie: Use char instead of u8 for game ID 2015-11-28 09:36:48 +01:00