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Currently, this is only the logic op bit, but this will be extended to the framebuffer fetch/blend modes. In the future, when/if we move to VideoCommon pipelines, this state will be part of the pipeline UID anyway, and we can mask it out in the backend by using a two-level map, so the shaders/programs are shared. |
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| .. | ||
| BoundingBox.cpp | ||
| BoundingBox.h | ||
| CMakeLists.txt | ||
| FramebufferManager.cpp | ||
| FramebufferManager.h | ||
| GPUTimer.h | ||
| main.cpp | ||
| NativeVertexFormat.cpp | ||
| OGL.vcxproj | ||
| OGL.vcxproj.filters | ||
| OGLTexture.cpp | ||
| OGLTexture.h | ||
| PerfQuery.cpp | ||
| PerfQuery.h | ||
| PostProcessing.cpp | ||
| PostProcessing.h | ||
| ProgramShaderCache.cpp | ||
| ProgramShaderCache.h | ||
| RasterFont.cpp | ||
| RasterFont.h | ||
| Render.cpp | ||
| Render.h | ||
| SamplerCache.cpp | ||
| SamplerCache.h | ||
| StreamBuffer.cpp | ||
| StreamBuffer.h | ||
| TextureCache.cpp | ||
| TextureCache.h | ||
| TextureConverter.cpp | ||
| TextureConverter.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VideoBackend.h | ||