dolphin/Source/Core/VideoBackends/OGL
Stenzek 5f5aca7870 OGL: Fix incorrect usage of glGetTextureSubImage
Was causing issues with texture dumping on newer drivers.
2017-12-10 15:31:14 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp OGL: Update the window size after swapping buffers, not before 2017-11-23 16:09:59 +10:00
FramebufferManager.h
GPUTimer.h
main.cpp VideoConfig: Remove bSupportsInternalResolutionFrameDumps 2017-11-21 17:19:43 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
OGLTexture.cpp OGL: Fix incorrect usage of glGetTextureSubImage 2017-12-10 15:31:14 +10:00
OGLTexture.h AbstractTexture: Drop slow map readback path 2017-11-22 18:49:33 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp OGL: Update the window size after swapping buffers, not before 2017-11-23 16:09:59 +10:00
PostProcessing.h
ProgramShaderCache.cpp
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp Merge pull request #6193 from stenzek/readbacks 2017-12-01 14:24:06 +10:00
Render.h VideoBackends: Add AbstractStagingTexture class 2017-11-22 18:47:04 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureConverter.cpp OGL/TextureConverter: Remove unnecessary using declaration 2017-12-03 18:51:22 -05:00
TextureConverter.h
VertexManager.cpp
VertexManager.h
VideoBackend.h