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6f28539ccc
dolphin
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Source
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Core
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VideoCommon
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Nolan Check
6f28539ccc
Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3845
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 08:24:30 +00:00
..
AVIDump.cpp
AVIDump.h
BPFunctions.h
BPMemory.cpp
BPMemory.h
Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.
2009-07-19 08:24:30 +00:00
BPStructs.cpp
Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.
2009-07-19 08:24:30 +00:00
BPStructs.h
CPMemory.cpp
CPMemory.h
DataReader.h
Fifo.cpp
Fifo.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
NativeVertexWriter.cpp
NativeVertexWriter.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelShaderGen.cpp
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
PixelShaderGen.h
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
PixelShaderManager.cpp
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
PixelShaderManager.h
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
Profiler.cpp
Profiler.h
SConscript
Statistics.cpp
Statistics.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexShaderGen.cpp
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
2009-07-19 08:17:41 +00:00
VertexShaderGen.h
VertexShaderManager.cpp
VertexShaderManager.h
VideoCommon.h
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h