dolphin/Externals/wxWidgets3/src/common/evtloopcmn.cpp

292 lines
8.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/common/evtloopcmn.cpp
// Purpose: common wxEventLoop-related stuff
// Author: Vadim Zeitlin
// Created: 2006-01-12
// Copyright: (c) 2006, 2013 Vadim Zeitlin <vadim@wxwindows.org>
// (c) 2013 Rob Bresalier
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/evtloop.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/scopeguard.h"
#include "wx/apptrait.h"
#include "wx/private/eventloopsourcesmanager.h"
// ----------------------------------------------------------------------------
// wxEventLoopBase
// ----------------------------------------------------------------------------
wxEventLoopBase *wxEventLoopBase::ms_activeLoop = NULL;
wxEventLoopBase::wxEventLoopBase()
{
m_isInsideRun = false;
m_shouldExit = false;
m_isInsideYield = false;
m_eventsToProcessInsideYield = wxEVT_CATEGORY_ALL;
}
bool wxEventLoopBase::IsMain() const
{
if (wxTheApp)
return wxTheApp->GetMainLoop() == this;
return false;
}
/* static */
void wxEventLoopBase::SetActive(wxEventLoopBase* loop)
{
ms_activeLoop = loop;
if (wxTheApp)
wxTheApp->OnEventLoopEnter(loop);
}
int wxEventLoopBase::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsInsideRun(), -1, wxT("can't reenter a message loop") );
// ProcessIdle() and ProcessEvents() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(this);
// We might be called again, after a previous call to ScheduleExit(), so
// reset this flag.
m_shouldExit = false;
// Set this variable to true for the duration of this method.
m_isInsideRun = true;
wxON_BLOCK_EXIT_SET(m_isInsideRun, false);
// Finally really run the loop.
return DoRun();
}
void wxEventLoopBase::Exit(int rc)
{
wxCHECK_RET( IsRunning(), wxS("Use ScheduleExit() on not running loop") );
ScheduleExit(rc);
}
void wxEventLoopBase::OnExit()
{
if (wxTheApp)
wxTheApp->OnEventLoopExit(this);
}
void wxEventLoopBase::WakeUpIdle()
{
WakeUp();
}
bool wxEventLoopBase::ProcessIdle()
{
return wxTheApp && wxTheApp->ProcessIdle();
}
bool wxEventLoopBase::Yield(bool onlyIfNeeded)
{
if ( m_isInsideYield )
{
if ( !onlyIfNeeded )
{
wxFAIL_MSG( wxT("wxYield called recursively" ) );
}
return false;
}
return YieldFor(wxEVT_CATEGORY_ALL);
}
#if wxUSE_EVENTLOOP_SOURCE
wxEventLoopSource*
wxEventLoopBase::AddSourceForFD(int fd,
wxEventLoopSourceHandler *handler,
int flags)
{
#if wxUSE_CONSOLE_EVENTLOOP
// Delegate to the event loop sources manager defined by it.
wxEventLoopSourcesManagerBase* const
manager = wxApp::GetValidTraits().GetEventLoopSourcesManager();
wxCHECK_MSG( manager, NULL, wxS("Must have wxEventLoopSourcesManager") );
return manager->AddSourceForFD(fd, handler, flags);
#else // !wxUSE_CONSOLE_EVENTLOOP
return NULL;
#endif // wxUSE_CONSOLE_EVENTLOOP/!wxUSE_CONSOLE_EVENTLOOP
}
#endif // wxUSE_EVENTLOOP_SOURCE
// wxEventLoopManual is unused in the other ports
#if defined(__WINDOWS__) || defined(__WXDFB__) || ( ( defined(__UNIX__) && !defined(__WXOSX__) ) && wxUSE_BASE)
// ============================================================================
// wxEventLoopManual implementation
// ============================================================================
wxEventLoopManual::wxEventLoopManual()
{
m_exitcode = 0;
}
bool wxEventLoopManual::ProcessEvents()
{
// process pending wx events first as they correspond to low-level events
// which happened before, i.e. typically pending events were queued by a
// previous call to Dispatch() and if we didn't process them now the next
// call to it might enqueue them again (as happens with e.g. socket events
// which would be generated as long as there is input available on socket
// and this input is only removed from it when pending event handlers are
// executed)
if ( wxTheApp )
{
wxTheApp->ProcessPendingEvents();
// One of the pending event handlers could have decided to exit the
// loop so check for the flag before trying to dispatch more events
// (which could block indefinitely if no more are coming).
if ( m_shouldExit )
return false;
}
return Dispatch();
}
int wxEventLoopManual::DoRun()
{
// we must ensure that OnExit() is called even if an exception is thrown
// from inside ProcessEvents() but we must call it from Exit() in normal
// situations because it is supposed to be called synchronously,
// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
// something similar here)
#if wxUSE_EXCEPTIONS
for ( ;; )
{
try
{
#endif // wxUSE_EXCEPTIONS
// this is the event loop itself
for ( ;; )
{
// give them the possibility to do whatever they want
OnNextIteration();
// generate and process idle events for as long as we don't
// have anything else to do
while ( !m_shouldExit && !Pending() && ProcessIdle() )
;
if ( m_shouldExit )
break;
// a message came or no more idle processing to do, dispatch
// all the pending events and call Dispatch() to wait for the
// next message
if ( !ProcessEvents() )
{
// we got WM_QUIT
break;
}
}
// Process the remaining queued messages, both at the level of the
// underlying toolkit level (Pending/Dispatch()) and wx level
// (Has/ProcessPendingEvents()).
//
// We do run the risk of never exiting this loop if pending event
// handlers endlessly generate new events but they shouldn't do
// this in a well-behaved program and we shouldn't just discard the
// events we already have, they might be important.
for ( ;; )
{
bool hasMoreEvents = false;
if ( wxTheApp && wxTheApp->HasPendingEvents() )
{
wxTheApp->ProcessPendingEvents();
hasMoreEvents = true;
}
if ( Pending() )
{
Dispatch();
hasMoreEvents = true;
}
if ( !hasMoreEvents )
break;
}
#if wxUSE_EXCEPTIONS
// exit the outer loop as well
break;
}
catch ( ... )
{
try
{
if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
{
OnExit();
break;
}
//else: continue running the event loop
}
catch ( ... )
{
// OnException() throwed, possibly rethrowing the same
// exception again: very good, but we still need OnExit() to
// be called
OnExit();
throw;
}
}
}
#endif // wxUSE_EXCEPTIONS
return m_exitcode;
}
void wxEventLoopManual::ScheduleExit(int rc)
{
wxCHECK_RET( IsInsideRun(), wxT("can't call ScheduleExit() if not running") );
m_exitcode = rc;
m_shouldExit = true;
OnExit();
// all we have to do to exit from the loop is to (maybe) wake it up so that
// it can notice that Exit() had been called
//
// in particular, do *not* use here calls such as PostQuitMessage() (under
// MSW) which terminate the current event loop here because we're not sure
// that it is going to be processed by the correct event loop: it would be
// possible that another one is started and terminated by mistake if we do
// this
WakeUp();
}
#endif // __WINDOWS__ || __WXMAC__ || __WXDFB__