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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "AudioCommon/SoundStream.h"
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#ifdef _WIN32
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#include <al.h>
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#include <alc.h>
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#include <alext.h>
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#include <thread>
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#include "Common/Event.h"
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// OpenAL requires a minimum of two buffers, three or more recommended
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#define OAL_BUFFERS 3
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#define OAL_MAX_FRAMES 4096
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#define STEREO_CHANNELS 2
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#define SURROUND_CHANNELS 6 // number of channels in surround mode
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#define SIZE_SHORT 2
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#define SIZE_INT32 4
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#define SIZE_FLOAT 4 // size of a float in bytes
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#define FRAME_STEREO_SHORT STEREO_CHANNELS* SIZE_SHORT
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#define FRAME_SURROUND_FLOAT SURROUND_CHANNELS* SIZE_FLOAT
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#define FRAME_SURROUND_SHORT SURROUND_CHANNELS* SIZE_SHORT
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#define FRAME_SURROUND_INT32 SURROUND_CHANNELS* SIZE_INT32
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#endif // _WIN32
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// From AL_EXT_float32
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#ifndef AL_FORMAT_STEREO_FLOAT32
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#define AL_FORMAT_STEREO_FLOAT32 0x10011
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#endif
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// From AL_EXT_MCFORMATS
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#ifndef AL_FORMAT_51CHN16
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#define AL_FORMAT_51CHN16 0x120B
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#endif
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#ifndef AL_FORMAT_51CHN32
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#define AL_FORMAT_51CHN32 0x120C
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#endif
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// Only X-Fi on Windows supports the alext AL_FORMAT_STEREO32 alext for now,
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// but it is not documented or in "OpenAL/include/al.h".
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#ifndef AL_FORMAT_STEREO32
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#define AL_FORMAT_STEREO32 0x1203
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#endif
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class OpenALStream final : public SoundStream
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{
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#ifdef _WIN32
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public:
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OpenALStream() = default;
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~OpenALStream() override;
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bool Init() override;
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void SetVolume(int volume) override;
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bool SetRunning(bool running) override;
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static bool IsValid();
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private:
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void SoundLoop();
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std::thread m_thread;
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Common::Flag m_run_thread;
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std::vector<short> m_realtime_buffer;
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std::array<ALuint, OAL_BUFFERS> m_buffers{};
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ALuint m_source = 0;
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ALfloat m_volume = 1;
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#endif // _WIN32
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};
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