dolphin/Source/Core/VideoBackends/Vulkan/VKVertexFormat.cpp
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

146 lines
5.9 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "Common/Assert.h"
#include "Common/EnumMap.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderGen.h"
namespace Vulkan
{
static VkFormat VarToVkFormat(ComponentFormat t, uint32_t components, bool integer)
{
using ComponentArray = std::array<VkFormat, 4>;
static constexpr auto f = [](ComponentArray a) { return a; }; // Deduction helper
static constexpr Common::EnumMap<ComponentArray, ComponentFormat::InvalidFloat7>
float_type_lookup = {
f({VK_FORMAT_R8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM}), // UByte
f({VK_FORMAT_R8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8A8_SNORM}), // Byte
f({VK_FORMAT_R16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16B16_UNORM,
VK_FORMAT_R16G16B16A16_UNORM}), // UShort
f({VK_FORMAT_R16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16A16_SNORM}), // Short
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Float
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Invalid
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Invalid
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Invalid
};
static constexpr Common::EnumMap<ComponentArray, ComponentFormat::InvalidFloat7>
integer_type_lookup = {
f({VK_FORMAT_R8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8B8_UINT,
VK_FORMAT_R8G8B8A8_UINT}), // UByte
f({VK_FORMAT_R8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8B8_SINT,
VK_FORMAT_R8G8B8A8_SINT}), // Byte
f({VK_FORMAT_R16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16B16_UINT,
VK_FORMAT_R16G16B16A16_UINT}), // UShort
f({VK_FORMAT_R16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16B16_SINT,
VK_FORMAT_R16G16B16A16_SINT}), // Short
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Float
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Invalid
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Invalid
f({VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_SFLOAT}), // Invalid
};
ASSERT(components > 0 && components <= 4);
return integer ? integer_type_lookup[t][components - 1] : float_type_lookup[t][components - 1];
}
VertexFormat::VertexFormat(const PortableVertexDeclaration& vtx_decl) : NativeVertexFormat(vtx_decl)
{
MapAttributes();
SetupInputState();
}
const VkPipelineVertexInputStateCreateInfo& VertexFormat::GetVertexInputStateInfo() const
{
return m_input_state_info;
}
void VertexFormat::MapAttributes()
{
m_num_attributes = 0;
if (m_decl.position.enable)
AddAttribute(
ShaderAttrib::Position, 0,
VarToVkFormat(m_decl.position.type, m_decl.position.components, m_decl.position.integer),
m_decl.position.offset);
for (uint32_t i = 0; i < 3; i++)
{
if (m_decl.normals[i].enable)
AddAttribute(ShaderAttrib::Normal + i, 0,
VarToVkFormat(m_decl.normals[i].type, m_decl.normals[i].components,
m_decl.normals[i].integer),
m_decl.normals[i].offset);
}
for (uint32_t i = 0; i < 2; i++)
{
if (m_decl.colors[i].enable)
AddAttribute(ShaderAttrib::Color0 + i, 0,
VarToVkFormat(m_decl.colors[i].type, m_decl.colors[i].components,
m_decl.colors[i].integer),
m_decl.colors[i].offset);
}
for (uint32_t i = 0; i < 8; i++)
{
if (m_decl.texcoords[i].enable)
AddAttribute(ShaderAttrib::TexCoord0 + i, 0,
VarToVkFormat(m_decl.texcoords[i].type, m_decl.texcoords[i].components,
m_decl.texcoords[i].integer),
m_decl.texcoords[i].offset);
}
if (m_decl.posmtx.enable)
AddAttribute(ShaderAttrib::PositionMatrix, 0,
VarToVkFormat(m_decl.posmtx.type, m_decl.posmtx.components, m_decl.posmtx.integer),
m_decl.posmtx.offset);
}
void VertexFormat::SetupInputState()
{
m_binding_description.binding = 0;
m_binding_description.stride = m_decl.stride;
m_binding_description.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
m_input_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
m_input_state_info.pNext = nullptr;
m_input_state_info.flags = 0;
m_input_state_info.vertexBindingDescriptionCount = 1;
m_input_state_info.pVertexBindingDescriptions = &m_binding_description;
m_input_state_info.vertexAttributeDescriptionCount = m_num_attributes;
m_input_state_info.pVertexAttributeDescriptions = m_attribute_descriptions.data();
}
void VertexFormat::AddAttribute(ShaderAttrib location, uint32_t binding, VkFormat format,
uint32_t offset)
{
ASSERT(m_num_attributes < MAX_VERTEX_ATTRIBUTES);
m_attribute_descriptions[m_num_attributes].location = static_cast<uint32_t>(location);
m_attribute_descriptions[m_num_attributes].binding = binding;
m_attribute_descriptions[m_num_attributes].format = format;
m_attribute_descriptions[m_num_attributes].offset = offset;
m_num_attributes++;
}
} // namespace Vulkan