dolphin/Source/Core/VideoCommon/Assets
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00
..
AssetListener.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
CustomAsset.cpp
CustomAsset.h
CustomAssetCache.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
CustomAssetCache.h VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
CustomAssetLibrary.h
CustomAssetLoader.cpp
CustomAssetLoader.h
CustomTextureData.cpp
CustomTextureData.h
DirectFilesystemAssetLibrary.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
DirectFilesystemAssetLibrary.h
MaterialAsset.cpp VideoCommon: fix MaterialAsset so that boolean parameters are written to memory as integers, matching the format internally expected by shaders 2025-11-20 23:51:34 -06:00
MaterialAsset.h Remove unused imports 2026-01-25 16:12:15 +01:00
MeshAsset.cpp Remove unused imports 2026-01-25 16:12:15 +01:00
MeshAsset.h
ShaderAsset.cpp ShaderAsset: Fix shadowed variable 2025-12-29 11:12:07 +01:00
ShaderAsset.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
TextureAsset.cpp
TextureAsset.h
TextureAssetUtils.cpp
TextureAssetUtils.h
TextureSamplerValue.cpp VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin) 2025-08-23 15:17:49 -05:00
TextureSamplerValue.h Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Types.h
WatchableFilesystemAssetLibrary.h