dolphin/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.cpp
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

187 lines
5.3 KiB
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/GraphicsModSystem/Config/GraphicsModGroup.h"
#include <fstream>
#include <map>
#include <string>
#include <picojson.h>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/JsonUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "VideoCommon/GraphicsModSystem/Config/GraphicsMod.h"
#include "VideoCommon/GraphicsModSystem/Constants.h"
#include "VideoCommon/HiresTextures.h"
GraphicsModGroupConfig::GraphicsModGroupConfig(std::string game_id) : m_game_id(std::move(game_id))
{
}
GraphicsModGroupConfig::~GraphicsModGroupConfig() = default;
GraphicsModGroupConfig::GraphicsModGroupConfig(const GraphicsModGroupConfig&) = default;
GraphicsModGroupConfig::GraphicsModGroupConfig(GraphicsModGroupConfig&&) noexcept = default;
GraphicsModGroupConfig& GraphicsModGroupConfig::operator=(const GraphicsModGroupConfig&) = default;
GraphicsModGroupConfig&
GraphicsModGroupConfig::operator=(GraphicsModGroupConfig&&) noexcept = default;
void GraphicsModGroupConfig::Load()
{
const std::string file_path = GetPath();
std::set<std::string> known_paths;
if (File::Exists(file_path))
{
picojson::value root;
std::string error;
if (!JsonFromFile(file_path, &root, &error))
{
ERROR_LOG_FMT(VIDEO,
"Failed to load graphics mod group json file '{}' due to parse error: {}",
file_path, error);
return;
}
if (!root.is<picojson::object>())
{
ERROR_LOG_FMT(
VIDEO,
"Failed to load graphics mod group json file '{}' due to root not being an object!",
file_path);
return;
}
const auto& mods = root.get("mods");
if (mods.is<picojson::array>())
{
for (const auto& mod_json : mods.get<picojson::array>())
{
if (mod_json.is<picojson::object>())
{
const auto& mod_json_obj = mod_json.get<picojson::object>();
auto graphics_mod = GraphicsModConfig::Create(&mod_json_obj);
if (!graphics_mod)
{
continue;
}
graphics_mod->DeserializeFromProfile(mod_json_obj);
auto mod_full_path = graphics_mod->GetAbsolutePath();
known_paths.insert(std::move(mod_full_path));
m_graphics_mods.push_back(std::move(*graphics_mod));
}
}
}
}
const auto try_add_mod = [&known_paths, this](const std::string& dir,
GraphicsModConfig::Source source) {
auto file = dir + DIR_SEP + "metadata.json";
UnifyPathSeparators(file);
if (known_paths.contains(file))
return;
if (auto mod = GraphicsModConfig::Create(file, source))
m_graphics_mods.push_back(std::move(*mod));
};
const std::set<std::string> graphics_mod_user_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_GRAPHICSMOD_IDX), m_game_id);
for (const auto& graphics_mod_directory : graphics_mod_user_directories)
{
try_add_mod(graphics_mod_directory, GraphicsModConfig::Source::User);
}
const std::set<std::string> graphics_mod_system_directories = GetTextureDirectoriesWithGameId(
File::GetSysDirectory() + DOLPHIN_SYSTEM_GRAPHICS_MOD_DIR, m_game_id);
for (const auto& graphics_mod_directory : graphics_mod_system_directories)
{
try_add_mod(graphics_mod_directory, GraphicsModConfig::Source::System);
}
std::ranges::sort(m_graphics_mods, {}, &GraphicsModConfig::m_weight);
for (auto& mod : m_graphics_mods)
{
m_path_to_graphics_mod[mod.GetAbsolutePath()] = &mod;
}
m_change_count++;
}
void GraphicsModGroupConfig::Save() const
{
const std::string file_path = GetPath();
std::ofstream json_stream;
File::OpenFStream(json_stream, file_path, std::ios_base::out);
if (!json_stream.is_open())
{
ERROR_LOG_FMT(VIDEO, "Failed to open graphics mod group json file '{}' for writing", file_path);
return;
}
picojson::object serialized_root;
picojson::array serialized_mods;
for (const auto& mod : m_graphics_mods)
{
picojson::object serialized_mod;
mod.SerializeToProfile(&serialized_mod);
serialized_mods.emplace_back(std::move(serialized_mod));
}
serialized_root.emplace("mods", std::move(serialized_mods));
const auto output = picojson::value{serialized_root}.serialize(true);
json_stream << output;
}
void GraphicsModGroupConfig::SetChangeCount(u32 change_count)
{
m_change_count = change_count;
}
u32 GraphicsModGroupConfig::GetChangeCount() const
{
return m_change_count;
}
const std::vector<GraphicsModConfig>& GraphicsModGroupConfig::GetMods() const
{
return m_graphics_mods;
}
std::vector<GraphicsModConfig>& GraphicsModGroupConfig::GetMods()
{
return m_graphics_mods;
}
GraphicsModConfig* GraphicsModGroupConfig::GetMod(std::string_view absolute_path) const
{
if (const auto iter = m_path_to_graphics_mod.find(absolute_path);
iter != m_path_to_graphics_mod.end())
{
return iter->second;
}
return nullptr;
}
const std::string& GraphicsModGroupConfig::GetGameID() const
{
return m_game_id;
}
std::string GraphicsModGroupConfig::GetPath() const
{
const std::string game_mod_root = File::GetUserPath(D_CONFIG_IDX) + GRAPHICSMOD_CONFIG_DIR;
return fmt::format("{}/{}.json", game_mod_root, m_game_id);
}