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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
65 lines
2.4 KiB
C++
65 lines
2.4 KiB
C++
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <list>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "Common/HookableEvent.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/FBInfo.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModAction.h"
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#include "VideoCommon/XFMemory.h"
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class GraphicsModGroupConfig;
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class GraphicsModManager
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{
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public:
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bool Initialize();
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const std::vector<GraphicsModAction*>& GetProjectionActions(ProjectionType projection_type) const;
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const std::vector<GraphicsModAction*>&
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GetProjectionTextureActions(ProjectionType projection_type,
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const std::string& texture_name) const;
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const std::vector<GraphicsModAction*>&
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GetDrawStartedActions(const std::string& texture_name) const;
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const std::vector<GraphicsModAction*>&
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GetTextureLoadActions(const std::string& texture_name) const;
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const std::vector<GraphicsModAction*>&
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GetTextureCreateActions(const std::string& texture_name) const;
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const std::vector<GraphicsModAction*>& GetEFBActions(const FBInfo& efb) const;
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const std::vector<GraphicsModAction*>& GetXFBActions(const FBInfo& xfb) const;
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void Load(const GraphicsModGroupConfig& config);
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private:
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void EndOfFrame();
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void Reset();
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class DecoratedAction;
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static inline const std::vector<GraphicsModAction*> m_default = {};
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std::list<std::unique_ptr<GraphicsModAction>> m_actions;
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std::unordered_map<ProjectionType, std::vector<GraphicsModAction*>>
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m_projection_target_to_actions;
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std::unordered_map<std::string, std::vector<GraphicsModAction*>>
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m_projection_texture_target_to_actions;
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std::unordered_map<std::string, std::vector<GraphicsModAction*>> m_draw_started_target_to_actions;
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std::unordered_map<std::string, std::vector<GraphicsModAction*>> m_load_texture_target_to_actions;
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std::unordered_map<std::string, std::vector<GraphicsModAction*>>
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m_create_texture_target_to_actions;
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std::unordered_map<FBInfo, std::vector<GraphicsModAction*>, FBInfoHasher> m_efb_target_to_actions;
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std::unordered_map<FBInfo, std::vector<GraphicsModAction*>, FBInfoHasher> m_xfb_target_to_actions;
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std::unordered_set<std::string> m_groups;
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Common::EventHook m_end_of_frame_event;
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};
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extern std::unique_ptr<GraphicsModManager> g_graphics_mod_manager;
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