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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/ShaderCompileUtils.h"
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#include <ranges>
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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namespace VideoCommon
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{
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ShaderIncluder::ShaderIncluder(const std::string& user_path, const std::string& system_path)
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: m_root_user_path(user_path), m_root_system_path(system_path)
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{
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}
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std::vector<std::string> ShaderIncluder::GetIncludes() const
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{
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const auto keys = std::views::keys(m_include_results);
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return {keys.begin(), keys.end()};
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}
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ShaderIncluder::IncludeResult*
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ShaderIncluder::includeLocal(const char* header_name, const char* includer_name, std::size_t depth)
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{
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return ProcessInclude(m_root_user_path, header_name, includer_name, depth);
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}
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ShaderIncluder::IncludeResult*
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ShaderIncluder::includeSystem(const char* header_name, const char* includer_name, std::size_t depth)
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{
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return ProcessInclude(m_root_system_path, header_name, includer_name, depth);
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}
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void ShaderIncluder::releaseInclude(IncludeResult* result)
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{
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m_include_results.erase(result->headerName);
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}
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ShaderIncluder::IncludeResult* ShaderIncluder::ProcessInclude(const std::string& root,
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const char* header_name,
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const char* includer_name,
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std::size_t depth)
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{
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m_dirs.resize(depth);
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if (depth == 1)
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{
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const auto includer_dir = GetDirectory(includer_name);
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if (includer_dir == ".")
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{
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m_dirs.push_back(root);
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}
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else
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{
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m_dirs.push_back(std::string{includer_dir});
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}
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}
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// Search through directories back to front
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for (auto iter = m_dirs.rbegin(); iter != m_dirs.rend(); iter++)
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{
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const std::string full_path = WithUnifiedPathSeparators(*iter + '/' + header_name);
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std::string file_data;
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if (File::ReadFileToString(full_path, file_data))
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{
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m_dirs.push_back(std::string{GetDirectory(full_path)});
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const char* file_bytes = file_data.data();
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const std::size_t file_size = file_data.size();
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IncludeResultData result_data{
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.result = std::make_unique<IncludeResult>(full_path, file_bytes, file_size, nullptr),
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.file_data = std::move(file_data)};
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auto ptr = result_data.result.get();
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m_include_results[full_path] = std::move(result_data);
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return ptr;
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}
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}
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return nullptr;
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}
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std::string_view ShaderIncluder::GetDirectory(std::string_view path) const
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{
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const auto last_pos = path.find_last_of('/');
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if (last_pos == std::string_view::npos)
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return ".";
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return path.substr(0, last_pos);
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}
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} // namespace VideoCommon
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