mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-12-16 04:09:39 +00:00
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource(). - Fix EFB access when MSAA is enabled. - Implement the "force linear filtering" option. - Compile shaders using shader model 4.1 or 5.0 if available. - Some minor cleanups. Who cares about DX9 and OGL anyway :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
|---|---|---|
| .. | ||
| Core | ||
| DSPSpy | ||
| DSPTool | ||
| Plugins | ||
| PluginSpecs | ||
| TestSuite | ||
| UnitTests | ||
| CMakeLists.txt | ||
| Dolphin.sln | ||