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OpenCL
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Fixed some memory leaks. Only one was mine ;P
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2011-03-22 07:27:23 +00:00 |
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AVIDump.cpp
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
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AVIDump.h
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When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
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2011-03-25 18:12:40 +00:00 |
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BPFunctions.cpp
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Minor cleanup.
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2011-03-04 23:23:59 +00:00 |
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BPFunctions.h
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Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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2011-02-26 23:41:02 +00:00 |
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BPMemory.cpp
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BPMemory.h
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Fix a typo in BPFunctions causing a PanicAlert in SW:RS2.
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2011-03-04 23:14:21 +00:00 |
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BPStructs.cpp
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Missed a critical section.
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2011-03-05 12:05:58 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
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CommandProcessor.h
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
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CPMemory.cpp
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CPMemory.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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DataReader.h
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Debugger.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
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Debugger.h
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DLCache.cpp
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Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
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2011-03-12 00:01:33 +00:00 |
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DLCache.h
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EmuWindow.cpp
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Sorry, apparently that last commit was pointless. Removing most of it. Best have as little 3D Vision mess in the code as possible.
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2011-03-22 19:34:50 +00:00 |
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EmuWindow.h
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Fifo.cpp
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Fix the video software backend. (closes issue 4269)
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2011-03-16 22:48:17 +00:00 |
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Fifo.h
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
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FramebufferManagerBase.cpp
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Make sure to not do any XFB emulation at all if it's not enabled.
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2011-03-19 00:21:59 +00:00 |
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FramebufferManagerBase.h
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HiresTextures.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
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HiresTextures.h
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ImageWrite.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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Fix the video software backend. (closes issue 4269)
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2011-03-16 22:48:17 +00:00 |
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MainBase.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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OpcodeDecoding.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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OpenCL.cpp
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OpenCL.h
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PixelEngine.cpp
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
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PixelEngine.h
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PixelShaderGen.cpp
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Game-specific video settings:
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2011-03-19 00:50:34 +00:00 |
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PixelShaderGen.h
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PixelShaderManager.cpp
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Game-specific video settings:
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2011-03-19 00:50:34 +00:00 |
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PixelShaderManager.h
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RenderBase.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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RenderBase.h
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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Statistics.cpp
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Statistics.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
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TextureCacheBase.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
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TextureCacheBase.h
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Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
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2011-02-26 23:41:02 +00:00 |
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TextureConversionShader.cpp
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TextureConversionShader.h
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TextureDecoder.cpp
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fix a memleak and quiet some warnings
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2011-03-22 15:23:39 +00:00 |
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TextureDecoder.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
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VertexLoader_Normal.h
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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2011-03-21 05:46:33 +00:00 |
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VertexLoader.h
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VertexLoaderManager.cpp
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Add graphics FIFO recorder and player for debugging the graphics system.
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2011-03-27 02:55:08 +00:00 |
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VertexLoaderManager.h
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VertexManagerBase.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
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VertexManagerBase.h
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VertexShaderGen.cpp
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Game-specific video settings:
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2011-03-19 00:50:34 +00:00 |
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VertexShaderGen.h
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DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
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2011-03-14 09:38:29 +00:00 |
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VertexShaderManager.cpp
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VertexShaderManager.h
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VideoCommon.h
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VideoConfig.cpp
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VideoConfig revision:
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2011-03-23 19:43:04 +00:00 |
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VideoConfig.h
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VideoConfig revision:
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2011-03-23 19:43:04 +00:00 |
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VideoState.cpp
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Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
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2011-02-17 04:25:21 +00:00 |
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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