dolphin/Data/Sys
Tillmann Karras 7e57834691 GameSettings: fix startup hang in Moki Moki
The game sets up a fifo breakpoint callback that just writes a flag to
memory. The hang occurs right after calling GXEnableBreakPt(). It is a
busy loop that repeatedly compares the same register without reloading
it from memory. I guess the developers forgot to make the variable
atomic and never noticed because on hardware the breakpoint is hit
immediately so the flag is already set when it is loaded for the first
(and only) time. This patch grows the loop by one instruction to include
the flag load in the loop.
2025-03-30 00:48:22 +00:00
..
GameSettings GameSettings: fix startup hang in Moki Moki 2025-03-30 00:48:22 +00:00
GC
Load/GraphicMods GraphicMods: Fix typo in DBZ Budokai Tenkaichi 3/metadata.json 2025-03-04 04:35:10 -05:00
Profiles/Wiimote
Resources
Shaders Data: fix various typos 2025-03-10 16:54:34 -04:00
Themes
Wii/shared2/wc24
ApprovedInis.json
codehandler.bin
totaldb.dsy
wiitdb-de.txt
wiitdb-en.txt
wiitdb-es.txt
wiitdb-fr.txt
wiitdb-it.txt
wiitdb-ja.txt
wiitdb-ko.txt
wiitdb-nl.txt
wiitdb-pt.txt
wiitdb-ru.txt
wiitdb-zh_CN.txt
wiitdb-zh_TW.txt