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BoundingBox.cpp
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BoundingBox.h
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D3D.vcxproj
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
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D3D.vcxproj.filters
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
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D3DBase.cpp
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D3DBase.h
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D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3DShader.h
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D3DState.cpp
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
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D3DState.h
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
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D3DTexture.cpp
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D3DTexture: Bind textures as texture arrays.
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2014-12-14 13:28:43 +01:00 |
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D3DTexture.h
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D3DUtil.cpp
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PixelShaderCache: Support stereoscopic EFB format changes.
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2014-12-21 15:46:12 +01:00 |
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D3DUtil.h
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
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FramebufferManager.cpp
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
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FramebufferManager.h
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
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GeometryShaderCache.cpp
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GeometryShaderCache: Cosmetics.
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2014-12-24 17:22:24 +01:00 |
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GeometryShaderCache.h
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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
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Globals.h
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main.cpp
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OGL: Don't generate a geometry shader if the backend doesn't support it.
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2014-12-18 00:36:49 +01:00 |
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main.h
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
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PixelShaderCache: Don't use GetDimensions() for the sample count.
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2014-12-27 14:45:15 +01:00 |
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PixelShaderCache.h
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
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PSTextureEncoder.cpp
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D3D: Set the geometry shader before every draw call.
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2014-12-18 00:36:50 +01:00 |
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PSTextureEncoder.h
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Render.cpp
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Renderer: Cosmetics.
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2014-12-28 18:35:23 +01:00 |
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Render.h
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D3D: Support stereoscopic XFB blit to screen.
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2014-12-24 18:45:24 +01:00 |
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Television.cpp
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Television.h
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TextureCache.cpp
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PixelShaderCache: Support stereoscopic EFB format changes.
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2014-12-21 15:46:12 +01:00 |
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TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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D3D: Set the geometry shader before every draw call.
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2014-12-18 00:36:50 +01:00 |
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VertexManager.h
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
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VertexShaderCache.cpp
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D3D: Use ROUND_UP macro for rounding buffer sizes.
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2014-12-18 00:37:15 +01:00 |
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VertexShaderCache.h
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VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder: Cosmetics.
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2014-12-28 16:30:48 +01:00 |
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XFBEncoder.h
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