dolphin/Source/Core/VideoBackends/D3D12
Admiral H. Curtiss 8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
..
CMakeLists.txt Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Common.h
D3D12BoundingBox.cpp Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
D3D12BoundingBox.h
D3D12Gfx.cpp VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
D3D12Gfx.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
D3D12PerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h Add virtual Initialize() to PerfQueryBase 2023-01-31 19:41:24 +13:00
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
D3D12SwapChain.h
D3D12VertexManager.cpp Lint fixes 2023-02-09 18:36:20 +13:00
D3D12VertexManager.h
DescriptorAllocator.cpp VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
DescriptorAllocator.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DX12Context.cpp Video: Fix crash when getting the AA modes 2023-06-08 02:46:08 +03:00
DX12Context.h
DX12Pipeline.cpp VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
DX12Pipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
DX12Shader.cpp
DX12Shader.h
DX12Texture.cpp VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
DX12Texture.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
DX12VertexFormat.cpp
DX12VertexFormat.h
VideoBackend.cpp VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00