dolphin/Source/Core/VideoBackends/D3D
2015-01-26 10:58:32 -08:00
..
BoundingBox.cpp
BoundingBox.h
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp D3D: Only try to apply exclusive mode when the renderer is in focus. 2015-01-04 16:42:16 +01:00
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp D3DState: Remove wireframe rasterizer support. 2014-12-19 14:10:52 +01:00
D3DState.h D3DState: Remove wireframe rasterizer support. 2014-12-19 14:10:52 +01:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp D3D: delete unnecessary code. 2015-01-26 10:58:32 -08:00
D3DUtil.h D3D: delete unnecessary code. 2015-01-26 10:58:32 -08:00
FramebufferManager.cpp FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
FramebufferManager.h FramebufferManagerBase: Remove obsolete parameters. 2014-12-25 00:58:16 +01:00
GeometryShaderCache.cpp Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders. 2014-12-29 11:19:55 +01:00
GeometryShaderCache.h
Globals.h
main.cpp PostProcessing: Add support for user-supplied anaglyph shaders. 2015-01-25 22:07:03 +01:00
main.h
NativeVertexFormat.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp Anaglyph: Use matrices instead of vectors. 2015-01-02 14:32:42 +01:00
PixelShaderCache.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp Merge pull request #1920 from CarlKenner/fix3dxfb 2015-01-25 15:44:06 +11:00
Render.h D3D: Support stereoscopic XFB blit to screen. 2014-12-24 18:45:24 +01:00
Television.cpp D3D: delete unnecessary code. 2015-01-26 10:58:32 -08:00
Television.h
TextureCache.cpp TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
TextureCache.h TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
TextureEncoder.h
VertexManager.cpp Move Zfreeze code out individual backends into videoCommon 2015-01-24 03:22:27 +13:00
VertexManager.h Cleanup and refactor of zfreeze port 2015-01-23 03:32:31 +13:00
VertexShaderCache.cpp D3D: Use ROUND_UP macro for rounding buffer sizes. 2014-12-18 00:37:15 +01:00
VertexShaderCache.h
VideoBackend.h
XFBEncoder.cpp XFBEncoder: Cosmetics. 2014-12-28 16:30:48 +01:00
XFBEncoder.h