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instead, leave all the management with the NANDContentLoader. for file data (directly on the NAND), this opens the file on-demand and returns the requested chunk when asked for it. for on-the-fly decrypted WAD data, we just keep the decoded buffer in memory, like we've done before - except that we don't give away any objects we don't want to. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||