dolphin/Source
LillyJadeKatrin 8f12512d0d Call AchievementManager CloseGame on load failures
We have identified that a failed RetroAchievements game load (most easily done when closing a game before the server can finish responding) can leave data behind that causes problems. As such, refactored CloseGame to always delete data even if there wasn't a game loaded when it was called, and call it on the failure paths of LoadGameCallback.
2025-04-21 15:53:31 -04:00
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Android Adding support for detecting .bin images 2025-04-21 22:05:24 +10:00
Core Call AchievementManager CloseGame on load failures 2025-04-21 15:53:31 -04:00
DSPSpy
DSPTool GDBStub: Signal Breakpoint Changes To Host 2024-11-15 15:12:11 -08:00
PCH
UnitTests Add a SplitPath unit test exercising Windows paths with drive letters 2025-01-29 22:07:19 -08:00
VSProps Update rcheevos submodule to newest master 2025-04-13 08:05:59 -04:00
.clang-format
CMakeLists.txt CMake: don't enable -Wshadow-uncaptured-local 2025-02-21 02:51:32 +00:00
dolphin-emu.sln AudioCommon: Added Granular Synthesis 2025-03-14 01:22:35 -05:00