dolphin/Source/Core/AudioCommon/Src
lioncash 1cf7cbb936 Fix a clear bug in aldlist.cpp.
Properly clears itself now.
2013-01-15 12:47:13 -05:00
..
aldlist.cpp Fix a clear bug in aldlist.cpp. 2013-01-15 12:47:13 -05:00
aldlist.h
AlsaSoundStream.cpp
AlsaSoundStream.h
AOSoundStream.cpp
AOSoundStream.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
AudioCommon.cpp Readd the OpenAL option. 2013-01-15 23:14:11 +11:00
AudioCommon.h
AudioCommonConfig.cpp Added a latency setting to the audio settings. 2013-01-13 00:05:30 +11:00
AudioCommonConfig.h Added a latency setting to the audio settings. 2013-01-13 00:05:30 +11:00
CoreAudioSoundStream.cpp (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
CoreAudioSoundStream.h (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383. 2012-12-14 12:15:01 -06:00
DPL2Decoder.cpp Build fix 2013-01-11 14:20:22 +11:00
DPL2Decoder.h Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. 2013-01-11 14:03:09 +11:00
DSoundStream.cpp
DSoundStream.h
Mixer.cpp
Mixer.h Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
NullSoundStream.cpp Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
NullSoundStream.h
OpenALStream.cpp OSX build fix 2013-01-16 00:14:31 +11:00
OpenALStream.h Added a latency setting to the audio settings. 2013-01-13 00:05:30 +11:00
PulseAudioStream.cpp re-enable PulseAudio backend 2013-01-13 22:22:06 -06:00
PulseAudioStream.h use pulseaudio "simple" api 2013-01-09 17:45:16 -06:00
SoundStream.h
WaveFile.cpp 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
WaveFile.h 'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed. 2013-01-11 22:22:55 -05:00
XAudio2Stream.cpp
XAudio2Stream.h