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This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc |
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| .. | ||
| GLExtensions | ||
| CMakeLists.txt | ||
| FramebufferManager.cpp | ||
| FramebufferManager.h | ||
| Globals.h | ||
| GLUtil.cpp | ||
| GLUtil.h | ||
| main.cpp | ||
| main.h | ||
| NativeVertexFormat.cpp | ||
| OGL.vcxproj | ||
| OGL.vcxproj.filters | ||
| PerfQuery.cpp | ||
| PerfQuery.h | ||
| PostProcessing.cpp | ||
| PostProcessing.h | ||
| ProgramShaderCache.cpp | ||
| ProgramShaderCache.h | ||
| RasterFont.cpp | ||
| RasterFont.h | ||
| Render.cpp | ||
| Render.h | ||
| SamplerCache.cpp | ||
| SamplerCache.h | ||
| stdafx.cpp | ||
| stdafx.h | ||
| StreamBuffer.cpp | ||
| StreamBuffer.h | ||
| TextureCache.cpp | ||
| TextureCache.h | ||
| TextureConverter.cpp | ||
| TextureConverter.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VideoBackend.h | ||