dolphin/Source/Core/VideoBackends/OGL
degasus 010a0d481a VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
..
GLExtensions Fix OpenGL 2.1 devices that support everything we need. 2014-01-23 16:02:53 -06:00
CMakeLists.txt Stop building GLExtensions.cpp twice(One in GL, one in software). We don't need to build it twice, this'll save a bit of time in the build process. 2014-01-19 11:37:37 -06:00
FramebufferManager.cpp BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games. 2014-01-26 13:21:22 +00:00
FramebufferManager.h BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games. 2014-01-26 13:21:22 +00:00
Globals.h
GLUtil.cpp
GLUtil.h OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
main.cpp VideoCommon: remove Cache Displaylist 2014-01-31 07:30:55 +01:00
main.h
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp OpenGL: refactor all of our StreamBuffers 2014-01-23 15:12:31 +01:00
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp VideoCommon: remove Cache Displaylist 2014-01-31 07:30:55 +01:00
Render.h
SamplerCache.cpp
SamplerCache.h
stdafx.cpp
stdafx.h
StreamBuffer.cpp OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it 2014-01-26 11:00:29 +01:00
StreamBuffer.h OpenGL: remove unused OpenGL headers 2014-01-23 18:52:57 +01:00
TextureCache.cpp OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureCache.h OpenGL: remove small optimization 2014-01-21 10:34:48 +01:00
TextureConverter.cpp
TextureConverter.h
VertexManager.cpp OpenGL: Stream vertices + indices 2014-01-23 15:12:31 +01:00
VertexManager.h OpenGL: Stream vertices + indices 2014-01-23 15:12:31 +01:00
VideoBackend.h