..
AVIDump.cpp
Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
2009-06-09 05:26:39 +00:00
AVIDump.h
last commit missed AVIDump.h
2009-03-28 21:27:48 +00:00
BPFunctions.h
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
2009-06-29 07:30:48 +00:00
BPMemory.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
BPMemory.h
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00
BPStructs.cpp
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
2009-06-29 07:30:48 +00:00
BPStructs.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
CPMemory.cpp
Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
2009-03-08 01:19:33 +00:00
CPMemory.h
DataReader.h
Fifo.cpp
Fix a nasty dualcore hang in EFB read (see r3658 comment...)
2009-07-03 15:35:31 +00:00
Fifo.h
Allow for self shutdown from video plugins.
2009-03-07 23:34:16 +00:00
HiresTextures.cpp
Some more modification of texture dumping and loading.
2009-05-16 01:21:57 +00:00
HiresTextures.h
Some more modification of texture dumping and loading.
2009-05-16 01:21:57 +00:00
ImageWrite.cpp
ImageWrite.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h
A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
2009-03-10 22:51:17 +00:00
NativeVertexWriter.cpp
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
NativeVertexWriter.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
OpcodeDecoding.h
PixelShaderGen.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
PixelShaderGen.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
PixelShaderManager.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
PixelShaderManager.h
revert last 2 commits
2009-06-22 09:31:30 +00:00
Profiler.cpp
Profiler.h
SConscript
revert last 2 commits
2009-06-22 09:31:30 +00:00
Statistics.cpp
Statistics.h
Delete some obsolete junk, in zelda ucode and in gl plugin.
2009-06-28 17:58:52 +00:00
TextureDecoder.cpp
Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
2009-05-13 23:37:26 +00:00
TextureDecoder.h
TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
2009-05-13 02:06:02 +00:00
VertexLoader_Color.cpp
revert r3060, instead call RecomputeCachedArraybases() once on init.
2009-04-24 16:40:58 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp
Possible fix for projection hacks
2009-06-13 17:44:14 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00
VertexLoader.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
VertexLoaderManager.cpp
revert r3060, instead call RecomputeCachedArraybases() once on init.
2009-04-24 16:40:58 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp
OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variable in the shader.
2009-07-02 23:16:30 +00:00
VertexShaderGen.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderManager.cpp
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00
VertexShaderManager.h
A attempt for a fix for the Zelda TP Bloom hack
2009-05-14 06:28:10 +00:00
VideoCommon.h
EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
2009-07-02 10:16:06 +00:00
VideoState.cpp
revert last 2 commits
2009-06-22 09:31:30 +00:00
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
XFStructs.h
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00