dolphin/Source/Core/VideoCommon/Src
sl1nk3.s 936225eee4 Fix a nasty dualcore hang in EFB read (see r3658 comment...)
Also fix an issue reported by baby.lueshi (issue 1074) in nJoy related to half press button being always pressed when unset.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 15:35:31 +00:00
..
AVIDump.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
AVIDump.h last commit missed AVIDump.h 2009-03-28 21:27:48 +00:00
BPFunctions.h Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. 2009-06-29 07:30:48 +00:00
BPMemory.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
BPMemory.h Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default. 2009-06-28 20:04:07 +00:00
BPStructs.cpp Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. 2009-06-29 07:30:48 +00:00
BPStructs.h revert last 2 commits 2009-06-22 09:31:30 +00:00
CPMemory.cpp Fixed texture overlay, clarified CPMemory STATE_TO_SAVE 2009-03-08 01:19:33 +00:00
CPMemory.h
DataReader.h
Fifo.cpp Fix a nasty dualcore hang in EFB read (see r3658 comment...) 2009-07-03 15:35:31 +00:00
Fifo.h Allow for self shutdown from video plugins. 2009-03-07 23:34:16 +00:00
HiresTextures.cpp Some more modification of texture dumping and loading. 2009-05-16 01:21:57 +00:00
HiresTextures.h Some more modification of texture dumping and loading. 2009-05-16 01:21:57 +00:00
ImageWrite.cpp
ImageWrite.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
IndexGenerator.h
LookUpTables.cpp
LookUpTables.h
memcpy_amd.cpp
NativeVertexFormat.h A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs. 2009-03-10 22:51:17 +00:00
NativeVertexWriter.cpp Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
NativeVertexWriter.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
OpcodeDecoding.h
PixelShaderGen.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
PixelShaderGen.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
PixelShaderManager.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
PixelShaderManager.h revert last 2 commits 2009-06-22 09:31:30 +00:00
Profiler.cpp
Profiler.h
SConscript revert last 2 commits 2009-06-22 09:31:30 +00:00
Statistics.cpp
Statistics.h Delete some obsolete junk, in zelda ucode and in gl plugin. 2009-06-28 17:58:52 +00:00
TextureDecoder.cpp Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup. 2009-05-13 23:37:26 +00:00
TextureDecoder.h TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently. 2009-05-13 02:06:02 +00:00
VertexLoader_Color.cpp revert r3060, instead call RecomputeCachedArraybases() once on init. 2009-04-24 16:40:58 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Possible fix for projection hacks 2009-06-13 17:44:14 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default. 2009-06-28 20:04:07 +00:00
VertexLoader.h OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? 2009-02-28 16:33:59 +00:00
VertexLoaderManager.cpp revert r3060, instead call RecomputeCachedArraybases() once on init. 2009-04-24 16:40:58 +00:00
VertexLoaderManager.h
VertexShaderGen.cpp OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variable in the shader. 2009-07-02 23:16:30 +00:00
VertexShaderGen.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderManager.cpp Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default. 2009-06-28 20:04:07 +00:00
VertexShaderManager.h A attempt for a fix for the Zelda TP Bloom hack 2009-05-14 06:28:10 +00:00
VideoCommon.h EFB Access now works from both Dual Core and Single Core modes. Thread-safe. 2009-07-02 10:16:06 +00:00
VideoState.cpp revert last 2 commits 2009-06-22 09:31:30 +00:00
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
XFStructs.h eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00