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OpenCL
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Use .cpp suffix when detecting libraries. On some systems, g++
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2010-07-29 13:29:15 +00:00 |
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AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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Some more cleanup which should've been in r6232. Thanks Billiard.
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2010-09-27 05:16:11 +00:00 |
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BPStructs.cpp
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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2010-08-10 07:25:35 +00:00 |
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CommandProcessor.h
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Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
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2010-09-27 04:29:51 +00:00 |
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CPMemory.cpp
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CPMemory.h
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Some more cleanup which should've been in r6232. Thanks Billiard.
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2010-09-27 05:16:11 +00:00 |
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DataReader.h
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Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
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2010-07-18 05:31:51 +00:00 |
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DLCache.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
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DLCache.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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Fifo.cpp
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
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Fifo.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
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HiresTextures.cpp
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
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HiresTextures.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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some more minor optimizations introduced by aavindraa, i only corrected evaluation order using some ().
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2010-07-16 12:36:55 +00:00 |
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IndexGenerator.h
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
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OpcodeDecoding.h
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
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PixelEngine.cpp
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Some more cleanup which should've been in r6232. Thanks Billiard.
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2010-09-27 05:16:11 +00:00 |
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PixelEngine.h
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I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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2010-08-10 07:25:35 +00:00 |
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PixelShaderGen.cpp
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
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PixelShaderGen.h
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
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PixelShaderManager.cpp
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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PixelShaderManager.h
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i know still a lot to fix and much work to do but sometimes experiments are fun :)
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2010-09-23 02:17:48 +00:00 |
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Profiler.cpp
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Profiler.h
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Render.h
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Added EFB Scale option to the OpenGL plug-in.
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2010-09-30 15:24:34 +00:00 |
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SConscript
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
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2010-10-20 00:39:45 +00:00 |
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TextureCacheBase.h
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Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
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2010-10-20 00:39:45 +00:00 |
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TextureConversionShader.cpp
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TextureConversionShader.h
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TextureDecoder.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
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TextureDecoder.h
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Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
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2010-08-28 15:53:01 +00:00 |
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VertexLoader_Color.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
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VertexLoader_Normal.h
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Newer versions of GCC's <tmmintrin.h> check for __SSSE3__ (-mssse3).
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2010-07-31 15:26:46 +00:00 |
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VertexLoader_Position.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
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VertexLoader_TextCoord.h
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VertexLoader.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
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VertexLoader.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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VertexLoaderManager.cpp
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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VertexLoaderManager.h
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
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VertexManagerBase.cpp
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
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VertexManagerBase.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
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VertexShaderGen.cpp
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Slightly adjust z-values calculated in the vertex shader so OGL does not clip the
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2010-09-23 19:38:49 +00:00 |
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VertexShaderGen.h
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big changes here:
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2010-07-18 00:18:31 +00:00 |
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VertexShaderManager.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
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VertexShaderManager.h
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VideoCommon.h
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Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well.
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2010-09-20 21:45:47 +00:00 |
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VideoConfig.cpp
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Added EFB Scale option to the OpenGL plug-in.
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2010-09-30 15:24:34 +00:00 |
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VideoConfig.h
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Added EFB Scale option to the OpenGL plug-in.
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2010-09-30 15:24:34 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.
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2010-09-27 04:29:51 +00:00 |
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XFStructs.cpp
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
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XFStructs.h
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