dolphin/Source/Core/AudioCommon
JosJuice 7197e3abd0 Use structs for config callback IDs
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
..
AlsaSoundStream.cpp
AlsaSoundStream.h
AudioCommon.cpp
AudioCommon.h
AudioStretcher.cpp
AudioStretcher.h
CMakeLists.txt CMake: Use targets for all optionally-external dependencies 2023-06-15 01:41:41 -05:00
CubebStream.cpp WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
CubebStream.h
CubebUtils.cpp cubeb: Change name to "Dolphin Emulator" 2023-07-22 23:12:34 +02:00
CubebUtils.h
Enums.h
Mixer.cpp Skylander Portal: Play Trap Team Audio 2023-03-13 13:01:48 +13:00
Mixer.h Use structs for config callback IDs 2023-08-17 19:19:26 +02:00
NullSoundStream.cpp
NullSoundStream.h AudioCommon: rename isValid() to IsValid() 2021-08-08 03:05:03 +01:00
OpenALStream.cpp
OpenALStream.h
OpenSLESStream.cpp Restrict OpenSLES to Android via CMake 2022-08-08 09:18:36 +10:00
OpenSLESStream.h
PulseAudioStream.cpp
PulseAudioStream.h AudioCommon: rename isValid() to IsValid() 2021-08-08 03:05:03 +01:00
SoundStream.h
SurroundDecoder.cpp
SurroundDecoder.h Common: Move FixedSizeQueue into Common namespace 2023-03-22 01:23:15 -04:00
WASAPIStream.cpp windows: replace comdef dependency with winrt 2023-01-23 06:09:01 -08:00
WASAPIStream.h
WaveFile.cpp Replace std::ostringstream usage with fmt::format 2023-06-18 18:37:32 -05:00
WaveFile.h Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2. 2022-07-03 15:07:06 -07:00