dolphin/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h

40 lines
1.3 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <optional>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
namespace VideoCommon
{
class ShaderIncluder;
}
namespace Vulkan::ShaderCompiler
{
// SPIR-V compiled code type
using SPIRVCodeType = u32;
using SPIRVCodeVector = std::vector<SPIRVCodeType>;
// Compile a vertex shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code,
VideoCommon::ShaderIncluder* shader_includer);
// Compile a geometry shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code,
VideoCommon::ShaderIncluder* shader_includer);
// Compile a fragment shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code,
VideoCommon::ShaderIncluder* shader_includer);
// Compile a compute shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code,
VideoCommon::ShaderIncluder* shader_includer);
} // namespace Vulkan::ShaderCompiler