dolphin/Source/Core
Techjar 9c51439144 Qt/NetPlayDialog: Request game stop when core enters stopping state
This makes it possible to gracefully force stop emulation rather than
having to kill Dolphin completely when NetPlay deadlocks in the input
loop. Without a graceful stop, Wii saves do not get flushed to the main
NAND, and are left in limbo in the temporary NAND.
2018-11-30 03:40:23 -05:00
..
AudioCommon Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
Common Fix spurious error logs for conversions of empty strings on Windows. 2018-11-22 06:50:11 +01:00
Core Core: Notify state change callback about stopping state 2018-11-30 01:20:22 -05:00
DiscIO Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
DolphinNoGUI CMake: Fix DolphinNoGUI build 2018-10-24 14:50:23 +10:00
DolphinQt Qt/NetPlayDialog: Request game stop when core enters stopping state 2018-11-30 03:40:23 -05:00
InputCommon Core: Switch controller interface to render widget on booting 2018-10-29 11:46:06 +10:00
UICommon Merge pull request #7499 from JosJuice/purge-game-list-cache 2018-10-28 17:00:04 +01:00
Updater Updater/UI: ITaskbarlist3 handling improvements. 2018-11-22 02:46:36 +01:00
VideoBackends Vulkan: Fix incorrect fence being assigned to staging texture 2018-11-12 01:02:32 +10:00
VideoCommon TextureCache: Recompute overlapping XFB copy hashes after copying to RAM 2018-11-13 12:48:27 +10:00
CMakeLists.txt