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This makes it possible to gracefully force stop emulation rather than having to kill Dolphin completely when NetPlay deadlocks in the input loop. Without a graceful stop, Wii saves do not get flushed to the main NAND, and are left in limbo in the temporary NAND. |
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|---|---|---|
| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| InputCommon | ||
| UICommon | ||
| Updater | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||