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DualShock UDP Client is the only place in the code that assumed OnConfigChanged() is called at least once on startup or it won't load up the setting, so I took care of that |
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|---|---|---|
| .. | ||
| Android | ||
| DInput | ||
| DualShockUDPClient | ||
| evdev | ||
| ForceFeedback | ||
| OSX | ||
| Pipes | ||
| Quartz | ||
| SDL | ||
| Touch | ||
| Wiimote | ||
| Win32 | ||
| XInput | ||
| Xlib | ||
| ControllerInterface.cpp | ||
| ControllerInterface.h | ||
| CoreDevice.cpp | ||
| CoreDevice.h | ||