dolphin/Source/Core
skidau 9ff5e836eb Implemented MMU Demand Paging
* Emulated correct behaviour of DSI and ISI exceptions
* Added memory exception checks
* Added fast TLB cache implementation (written by booto)
* Added "Enable MMU" option in the game properties
* Renamed old TLBHack to "MMU speed hack"

Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work.  Also thanks to shuffle2 for finding and converting the map file of the original target.

There are two options for MMU emulation found under the game properties.  "Enable MMU" is the accurate emulation option.  "MMU speed hack" is the old TLBHack renamed. Most games will work with one or the other.  Some games can work with both options ticked.

Only the JIT recompiler and Interpreter work with the MMU code.  JITIL is not supported (too hard for me to add).

The speed optimised code still needs a lot more work and is disabled for now.

Fixes issue 2546
Fixes issue 2583
Fixes issue 2704



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 12:17:47 +00:00
..
AudioCommon Further *BSD portability. 2010-07-23 23:51:34 +00:00
Common New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable) 2010-07-29 10:21:48 +00:00
Core Implemented MMU Demand Paging 2010-07-29 12:17:47 +00:00
DebuggerUICommon Get rid of a number of unnecessary env.Clones. 2010-07-19 03:42:37 +00:00
DebuggerWX Implemented MMU Demand Paging 2010-07-29 12:17:47 +00:00
DiscIO Further *BSD portability. 2010-07-23 23:51:34 +00:00
DolphinWX Implemented MMU Demand Paging 2010-07-29 12:17:47 +00:00
DSPCore Port to *BSD. It runs but isn't terribly useful without Cg. 2010-07-22 03:29:35 +00:00
InputCommon Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff. 2010-07-26 05:30:50 +00:00
InputUICommon New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable) 2010-07-29 10:21:48 +00:00
VideoCommon When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game. 2010-07-28 02:57:17 +00:00