| .. |
|
OpenCL
|
Spaces to tabs. Removed a comment.
|
2012-03-25 13:01:26 +03:00 |
|
AVIDump.cpp
|
Update libav code to remove deprecation warnings.
|
2012-08-28 22:34:24 -05:00 |
|
AVIDump.h
|
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
|
2011-03-25 18:12:40 +00:00 |
|
BPFunctions.cpp
|
Update the viewport when the scissor offset is changed
|
2012-05-27 08:03:26 +02:00 |
|
BPFunctions.h
|
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
|
2012-05-26 13:18:07 +10:00 |
|
BPMemory.cpp
|
fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)
|
2012-05-26 13:18:07 +10:00 |
|
BPMemory.h
|
Merge branch 'fifoplayer_updates'.
|
2012-03-29 22:50:45 +02:00 |
|
BPStructs.cpp
|
Maintenance.
|
2012-08-07 18:57:53 +02:00 |
|
BPStructs.h
|
|
|
|
CommandProcessor.cpp
|
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
|
2012-03-18 22:54:58 -03:00 |
|
CommandProcessor.h
|
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
|
2012-03-18 22:54:58 -03:00 |
|
CPMemory.cpp
|
|
|
|
CPMemory.h
|
Add graphics FIFO recorder and player for debugging the graphics system.
|
2011-03-27 02:55:08 +00:00 |
|
DataReader.h
|
|
|
|
Debugger.cpp
|
Revert the recent zcomploc changes including the Graphic_Fixes merge.
|
2012-08-10 20:12:02 +02:00 |
|
Debugger.h
|
|
|
|
DLCache.cpp
|
A long time since my last commit but i have a lot of work. hope to find some time to fix more things.
|
2011-05-25 02:05:48 +00:00 |
|
DLCache.h
|
|
|
|
EmuWindow.cpp
|
Remove "Disable Lighting".
|
2012-06-11 23:30:20 +02:00 |
|
EmuWindow.h
|
fixed a freeze on emu shutdown in windows build
|
2011-12-19 15:13:26 -08:00 |
|
Fifo.cpp
|
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
|
2012-05-26 13:18:08 +10:00 |
|
Fifo.h
|
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
|
2012-05-26 13:09:38 +10:00 |
|
FramebufferManagerBase.cpp
|
Remove Renderer::xScale and Renderer::yScale.
|
2012-11-16 14:29:09 +01:00 |
|
FramebufferManagerBase.h
|
Remove Renderer::xScale and Renderer::yScale.
|
2012-11-16 14:29:09 +01:00 |
|
HiresTextures.cpp
|
TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
|
2012-05-13 17:43:14 +02:00 |
|
HiresTextures.h
|
TextureCacheBase: Support loading custom mipmaps.
|
2012-05-13 17:42:22 +02:00 |
|
ImageWrite.cpp
|
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
|
2011-03-11 10:21:46 +00:00 |
|
ImageWrite.h
|
Remove SaveTexture declaration in VideoCommon since it's only actually defined in OpenGL
|
2012-01-31 19:52:02 +01:00 |
|
IndexGenerator.cpp
|
Related to Texture's glitches:
|
2010-11-25 20:39:54 +00:00 |
|
IndexGenerator.h
|
|
|
|
LightingShaderGen.cpp
|
Fix pixel lighting.
|
2011-09-29 23:32:39 +02:00 |
|
LightingShaderGen.h
|
Fix pixel lighting.
|
2011-09-29 23:32:39 +02:00 |
|
LookUpTables.h
|
|
|
|
MainBase.cpp
|
Enable hires textures even when texture dumping is enabled.
|
2012-06-20 18:18:17 +02:00 |
|
MainBase.h
|
|
|
|
memcpy_amd.cpp
|
|
|
|
NativeVertexFormat.h
|
|
|
|
OnScreenDisplay.cpp
|
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
|
2011-02-02 04:40:27 +00:00 |
|
OnScreenDisplay.h
|
|
|
|
OpcodeDecoding.cpp
|
Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.
|
2012-08-05 04:24:08 +02:00 |
|
OpcodeDecoding.h
|
Add graphics FIFO recorder and player for debugging the graphics system.
|
2011-03-27 02:55:08 +00:00 |
|
OpenCL.cpp
|
|
|
|
OpenCL.h
|
|
|
|
PixelEngine.cpp
|
made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
|
2012-05-26 13:09:38 +10:00 |
|
PixelEngine.h
|
This commit fix games hanging because of my prior Revision c2e6fdf09f
|
2012-03-09 18:58:23 -03:00 |
|
PixelShaderGen.cpp
|
Revert "Partially revert revision d511b506120c."
|
2012-09-27 18:15:44 +02:00 |
|
PixelShaderGen.h
|
Revert the recent zcomploc changes including the Graphic_Fixes merge.
|
2012-08-10 20:12:02 +02:00 |
|
PixelShaderManager.cpp
|
Revert the recent zcomploc changes including the Graphic_Fixes merge.
|
2012-08-10 20:12:02 +02:00 |
|
PixelShaderManager.h
|
Revert the recent zcomploc changes including the Graphic_Fixes merge.
|
2012-08-10 20:12:02 +02:00 |
|
RenderBase.cpp
|
Remove Renderer::xScale and Renderer::yScale.
|
2012-11-16 14:29:09 +01:00 |
|
RenderBase.h
|
Remove Renderer::xScale and Renderer::yScale.
|
2012-11-16 14:29:09 +01:00 |
|
Statistics.cpp
|
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
|
2010-06-20 22:23:34 +00:00 |
|
Statistics.h
|
|
|
|
TextureCacheBase.cpp
|
Add a missing Invalidate() call in ~TextureCache(). Fixes a regression from 8bed27a3d1 causing textures to load improperly when a game is run two times in the same Dolphin instance
|
2012-06-27 20:20:28 +02:00 |
|
TextureCacheBase.h
|
Enable hires textures even when texture dumping is enabled.
|
2012-06-20 18:18:17 +02:00 |
|
TextureConversionShader.cpp
|
Fixed texture encoding. Fixes the interaction with objects in Another Code R. Thanks to wordmanwords for the patch.
|
2012-05-05 11:21:05 +10:00 |
|
TextureConversionShader.h
|
|
|
|
TextureDecoder.cpp
|
fix a memleak and quiet some warnings
|
2011-03-22 15:23:39 +00:00 |
|
TextureDecoder.h
|
Prepare texture preloading support
|
2012-02-03 21:20:34 +01:00 |
|
VertexLoader_Color.cpp
|
Fix a typo in the indexed color vertex loader
|
2012-08-05 04:24:16 +02:00 |
|
VertexLoader_Color.h
|
|
|
|
VertexLoader_Normal.cpp
|
|
|
|
VertexLoader_Normal.h
|
|
|
|
VertexLoader_Position.cpp
|
Align stack variables on a 16-bytes boundary in SSSE3 functions
|
2011-10-08 17:36:01 +02:00 |
|
VertexLoader_Position.h
|
|
|
|
VertexLoader_TextCoord.cpp
|
Align stack variables on a 16-bytes boundary in SSSE3 functions
|
2011-10-08 17:36:01 +02:00 |
|
VertexLoader_TextCoord.h
|
|
|
|
VertexLoader.cpp
|
Bounding Box bugfixes.
|
2011-10-28 21:12:12 +01:00 |
|
VertexLoader.h
|
|
|
|
VertexLoaderManager.cpp
|
Add graphics FIFO recorder and player for debugging the graphics system.
|
2011-03-27 02:55:08 +00:00 |
|
VertexLoaderManager.h
|
|
|
|
VertexManagerBase.cpp
|
Remove "Disable Lighting".
|
2012-06-11 23:30:20 +02:00 |
|
VertexManagerBase.h
|
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
|
2012-05-26 13:18:08 +10:00 |
|
VertexShaderGen.cpp
|
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
|
2012-04-07 15:45:32 -05:00 |
|
VertexShaderGen.h
|
D3D9: Fix texel to pixel mapping when sampling textures properly.
|
2012-03-24 17:23:03 +01:00 |
|
VertexShaderManager.cpp
|
Update the viewport when the scissor offset is changed
|
2012-05-27 08:03:26 +02:00 |
|
VertexShaderManager.h
|
Update the viewport when the scissor offset is changed
|
2012-05-27 08:03:26 +02:00 |
|
VideoCommon.h
|
Use do { ... } while (0) for the *_LOG macros
|
2012-08-20 13:12:49 +02:00 |
|
VideoConfig.cpp
|
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
|
2012-11-16 14:25:49 +01:00 |
|
VideoConfig.h
|
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
|
2012-11-16 14:25:49 +01:00 |
|
VideoState.cpp
|
savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData
|
2012-05-26 13:18:08 +10:00 |
|
VideoState.h
|
initialize the uninitialized
|
2012-01-04 01:36:09 -08:00 |
|
XFMemory.cpp
|
|
|
|
XFMemory.h
|
Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.
|
2011-04-11 01:49:32 +00:00 |
|
XFStructs.cpp
|
Fix a data endianness problem introduced by r7cccb4baa724.
|
2012-05-20 22:16:21 +02:00 |
|
XFStructs.h
|
|
|