dolphin/Source/Core/VideoBackends/OGL
2023-12-15 11:06:02 -06:00
..
CMakeLists.txt
GPUTimer.h
OGLBoundingBox.cpp VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGLBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGLConfig.cpp OGLConfig: Only use Warn Log if OGL extensions are missing 2023-11-27 20:52:04 -08:00
OGLConfig.h
OGLGfx.cpp
OGLGfx.h
OGLMain.cpp
OGLNativeVertexFormat.cpp
OGLPerfQuery.cpp
OGLPerfQuery.h
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp
OGLShader.h
OGLStreamBuffer.cpp
OGLStreamBuffer.h
OGLTexture.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
OGLTexture.h VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
OGLVertexManager.cpp
OGLVertexManager.h
ProgramShaderCache.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ProgramShaderCache.h
SamplerCache.cpp
SamplerCache.h
VideoBackend.h