dolphin/Source/Core/VideoCommon/Src
2011-12-11 11:14:02 +01:00
..
OpenCL
AVIDump.cpp Update linux libav frame dump code for recent api changes. 2011-11-22 19:24:05 -06:00
AVIDump.h
BPFunctions.cpp Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
BPFunctions.h Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
BPMemory.cpp
BPMemory.h
BPStructs.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
BPStructs.h
CommandProcessor.cpp
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp
Debugger.h
DLCache.cpp
DLCache.h
EmuWindow.cpp
EmuWindow.h
Fifo.cpp
Fifo.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Now CG plays nice with this new stuff. 2011-12-01 00:33:12 -06:00
LightingShaderGen.h Fix pixel lighting. 2011-09-29 23:32:39 +02:00
LookUpTables.h
MainBase.cpp
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
OpenCL.cpp
OpenCL.h
PixelEngine.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
PixelEngine.h
PixelShaderGen.cpp Make sure to support everything even if GPU doesn't. 2011-12-10 14:35:37 -06:00
PixelShaderGen.h More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
PixelShaderManager.cpp Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
PixelShaderManager.h
RenderBase.cpp Compile fix. 2011-09-29 23:32:38 +02:00
RenderBase.h Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames. 2011-09-29 23:32:38 +02:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
TextureCacheBase.h
TextureConversionShader.cpp More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
TextureConversionShader.h
TextureDecoder.cpp
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Align stack variables on a 16-bytes boundary in SSSE3 functions 2011-10-08 17:36:01 +02:00
VertexLoader_TextCoord.h
VertexLoader.cpp Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp
VertexManagerBase.h
VertexShaderGen.cpp Make sure to support everything even if GPU doesn't. 2011-12-10 14:35:37 -06:00
VertexShaderGen.h More coding style fixes because I suck at sed 2011-12-11 11:14:02 +01:00
VertexShaderManager.cpp yay, UBOs work 100% now. 2011-12-10 08:07:13 -06:00
VertexShaderManager.h
VideoCommon.h 8 spaces indentation -> tabs 2011-12-11 11:08:18 +01:00
VideoConfig.cpp More stuff 2011-12-02 20:17:26 -06:00
VideoConfig.h Remove bSupportsGLSLLocation since it won't work how I expect it. 2011-12-09 19:14:02 -06:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp Add a call to VertexManager::Flush() when changing TC gen settings 2011-10-01 02:36:03 +02:00
XFStructs.h