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- be more strict with the input signature of generated pixel shaders - replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11 - for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this - add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now. Delete all files in User/ShaderCache if you want to save a few KB disk space :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| InputPluginCommon | ||
| Plugin_DSP_HLE | ||
| Plugin_DSP_LLE | ||
| Plugin_GCPadNew | ||
| Plugin_VideoDX9 | ||
| Plugin_VideoOGL | ||
| Plugin_VideoSoftware | ||
| Plugin_Wiimote | ||
| Plugin_WiimoteNew | ||