dolphin/Source/Plugins
NeoBrainX a6ebc8234f Preparing stuff for DX11:
- be more strict with the input signature of generated pixel shaders
- replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11
- for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this
- add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders

Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now.
Delete all files in User/ShaderCache if you want to save a few KB disk space :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 15:49:21 +00:00
..
InputPluginCommon Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X) 2010-06-12 12:57:28 +00:00
Plugin_DSP_HLE Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
Plugin_DSP_LLE Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
Plugin_GCPadNew Made GCPadNew load the same defaults as old GCPad if GCPadNew.ini doesn't exist. (haven't tested Linux/OS X) 2010-06-12 12:57:28 +00:00
Plugin_VideoDX9 Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
Plugin_VideoOGL Preparing stuff for DX11: 2010-06-12 15:49:21 +00:00
Plugin_VideoSoftware Remove a few unused HAVE_FOO's and make the SDL check global. 2010-06-11 08:51:46 +00:00
Plugin_Wiimote Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Plugin_WiimoteNew New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups. 2010-06-12 02:08:01 +00:00