dolphin/Source/Core/VideoCommon/Src
Soren Jorvang a754f8e703 We effectively only have a single namespace for private header files,
so the recent addition of VideoCommon/Src/Debugger.h clashed with
DebuggerWX/Src/Debugger.h.

The latter had atrophied anyway, so just get rid of it to resolve the
conflict.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6526 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:28:31 +00:00
..
OpenCL Added a safer OpenCL shutdown procedure. 2010-10-24 04:17:36 +00:00
AVIDump.cpp Encode framedumps in AVI format on linux as on windows. This adds the additional dependency of libavformat-dev. Remember if you want raw framedumps as before add -DENCODE_FRAMEDUMPS=OFF to the cmake command line. 2010-11-18 16:46:17 +00:00
AVIDump.h On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu). 2010-11-14 21:14:26 +00:00
BPFunctions.cpp two fixes in this commit: 2010-12-04 17:58:33 +00:00
BPFunctions.h
BPMemory.cpp
BPMemory.h Related FOG changes: 2010-11-23 13:57:01 +00:00
BPStructs.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
BPStructs.h
CommandProcessor.cpp remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo. 2010-12-04 03:44:56 +00:00
CommandProcessor.h
CPMemory.cpp
CPMemory.h
DataReader.h
Debugger.cpp We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
Debugger.h We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
DLCache.cpp two fixes in this commit: 2010-12-04 17:58:33 +00:00
DLCache.h
Fifo.cpp More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted to prevent "FIFO is overflown by GatherPipe!". I commented HiWatermark_Tighter parameter. If Hopefully this patch fix this issue. I will delete this definitely. I tested StarFox for 20 minutes and works really fine. :) This patch also can help when the CPU go ahead the GPU and sync in better way. 2010-11-28 20:12:41 +00:00
Fifo.h
FramebufferManagerBase.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
FramebufferManagerBase.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
HiresTextures.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Related to Texture's glitches: 2010-11-25 20:39:54 +00:00
IndexGenerator.h
LookUpTables.h
MainBase.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
MainBase.h Build missing BPFunctions.cpp with SCons. 2010-11-18 23:25:40 +00:00
memcpy_amd.cpp
NativeVertexFormat.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
OnScreenDisplay.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
OnScreenDisplay.h
OpcodeDecoding.cpp
OpcodeDecoding.h
PixelEngine.cpp remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo. 2010-12-04 03:44:56 +00:00
PixelEngine.h Properly emulate the alpha read pixel engine register function (used for EFB peeks). 2010-10-24 19:52:52 +00:00
PixelShaderGen.cpp little fix for r6517 2010-12-05 03:36:37 +00:00
PixelShaderGen.h Put infrastructure in place so that other plugins may support dual-source blending. 2010-10-21 05:22:18 +00:00
PixelShaderManager.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
PixelShaderManager.h
Profiler.cpp
Profiler.h
RenderBase.cpp Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game) 2010-11-18 03:50:50 +00:00
RenderBase.h Fixed RealXFB being enabled when XFB box is unchecked. Moved some shared code into VideoCommon. Renamed EFBCopyDisable setting to EFBCopy"Enable" in the code and inifile. Fix DX11 settings not loading. Fixed Issue 3378.(graphics settings dialog displaying gameini settings in game) 2010-11-18 03:50:50 +00:00
SConscript We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
TextureCacheBase.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConversionShader.cpp
TextureConversionShader.h
TextureDecoder.cpp VideoCommon: An experimental fix for Issue 3493. Changed _mm_load_si128 to _mm_loadu_si128. I could not test the bug because I don't have Sonic Colors. 2010-11-14 04:29:20 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
VertexLoader_Color.h
VertexLoader_Normal.cpp
VertexLoader_Normal.h
VertexLoader_Position.cpp more work on dlist caching now should be a little faster 2010-11-14 14:42:11 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Fix VideoCommon build configuration for DebugFast/x64. 2010-12-05 14:31:00 +00:00
VertexLoader.h Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used) 2010-11-15 05:29:10 +00:00
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
VertexManagerBase.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp Change comparison in specular light function. Fixes issue 1258. 2010-12-01 04:50:25 +00:00
VertexShaderGen.h
VertexShaderManager.cpp Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002. 2010-11-11 09:22:19 +00:00
VertexShaderManager.h Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002. 2010-11-11 09:22:19 +00:00
VideoCommon.h DX11: 2010-11-27 11:11:05 +00:00
VideoConfig.cpp two fixes in this commit: 2010-12-04 17:58:33 +00:00
VideoConfig.h Merged the D3D9 debugger into VideoCommon/VideoUICommon: 2010-12-05 14:15:36 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h