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Given these HLE classes inherit from a common base with a virtual destructor, override is more appropriate here, as virtual propagates to these destructors anyway. This is also safer. If the base class' destructor is ever made non-virtual, then these classes will cause a compilation error if they aren't taken into account, as they'd be overriding a non-virtual function (the destructor). |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| Updater | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||