dolphin/Source/Core/Core
2019-03-03 12:43:25 -06:00
..
Boot Fix -Wmissing-declarations warning 2019-02-01 03:06:01 +00:00
Config WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math. 2019-03-03 12:43:25 -06:00
ConfigLoaders Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
Debugger
DSP
FifoPlayer Use empty instead of size 2019-02-13 00:03:49 +01:00
HLE Use empty instead of size 2019-02-13 00:03:49 +01:00
HW WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math. 2019-03-03 12:43:25 -06:00
IOS Keep track of GameTDB ID separately from game ID 2019-02-25 19:54:25 +01:00
PowerPC
ActionReplay.cpp Use empty instead of size 2019-02-13 00:03:49 +01:00
ActionReplay.h
Analytics.cpp
Analytics.h
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp
BootManager.h
CMakeLists.txt WiimoteEmu: Major renaming and cleanup. 2019-02-02 19:40:31 -06:00
CommonTitles.h
ConfigManager.cpp TitleDatabase: Don't merge multiple languages into same map 2019-02-25 19:55:46 +01:00
ConfigManager.h Keep track of GameTDB ID separately from game ID 2019-02-25 19:54:25 +01:00
Core.cpp
Core.h
Core.vcxproj WiimoteEmu: Remove redundant Matrix library and use the one in Common. 2019-02-03 12:02:02 -06:00
Core.vcxproj.filters WiimoteEmu: Remove redundant Matrix library and use the one in Common. 2019-02-03 12:02:02 -06:00
CoreTiming.cpp
CoreTiming.h
DSPEmulator.cpp
DSPEmulator.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp Keep track of GameTDB ID separately from game ID 2019-02-25 19:54:25 +01:00
GeckoCodeConfig.h Keep track of GameTDB ID separately from game ID 2019-02-25 19:54:25 +01:00
Host.h
HotkeyManager.cpp Core/HotkeyManager: Fix default hotkey conflicts 2019-01-27 06:20:01 -05:00
HotkeyManager.h
MachineContext.h
MemoryWatcher.cpp Use empty instead of size 2019-02-13 00:03:49 +01:00
MemoryWatcher.h
MemTools.cpp
MemTools.h
Movie.cpp WiimoteEmu: Code cleanups. 2019-02-02 19:40:31 -06:00
Movie.h WiimoteEmu: Code cleanups. 2019-02-02 19:40:31 -06:00
NetPlayClient.cpp Minor fixes to translatable strings 2019-02-13 18:54:45 +01:00
NetPlayClient.h
NetPlayProto.h
NetPlayServer.cpp Minor fixes to translatable strings 2019-02-13 18:54:45 +01:00
NetPlayServer.h
PatchEngine.cpp Use empty instead of size 2019-02-13 00:03:49 +01:00
PatchEngine.h
State.cpp WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math. 2019-03-03 12:43:25 -06:00
State.h
SysConf.cpp
SysConf.h
TitleDatabase.cpp TitleDatabase: Don't hardcode HBC IDs that actually are in GameTDB 2019-02-25 19:55:49 +01:00
TitleDatabase.h TitleDatabase: Don't merge multiple languages into same map 2019-02-25 19:55:46 +01:00
WiiRoot.cpp
WiiRoot.h
WiiUtils.cpp
WiiUtils.h