dolphin/Source/Plugins/Plugin_VideoDX9/Src
2010-07-16 21:51:35 +00:00
..
Debugger D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
bmp_io.cpp
bmp_io.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
BPFunctions.cpp ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
CPStructs.cpp
CPStructs.h
D3DBase.cpp 2 commits in one: 2010-07-09 20:56:16 +00:00
D3DBase.h build fixin', warning fixin'. 2010-06-09 21:19:23 +00:00
D3DShader.cpp
D3DShader.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
D3DTexture.cpp Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures. 2010-05-29 09:32:44 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
D3DUtil.h hopefully solved all the pixel align problems when drawing full screen quads. 2010-05-24 14:20:19 +00:00
DLCompiler.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
DLCompiler.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
DlgSettings.cpp ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
DlgSettings.h ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
EmuWindow.cpp space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
EmuWindow.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FramebufferManager.cpp DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have. 2010-07-11 16:26:46 +00:00
FramebufferManager.h Hg: 2010-06-09 01:37:08 +00:00
Globals.h Hg: 2010-06-09 01:37:08 +00:00
main.cpp Restore a line deleted by accident. 2010-07-08 15:56:09 +00:00
main.h
NativeVertexFormat.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
PixelShaderCache.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
PixelShaderCache.h D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation. 2010-06-20 22:23:34 +00:00
Render.cpp Since apparently no one feels like fixing SMG FIFO overflows, commit iceman4love77's fix. No idea if it works or what it does, he seemed pretty confident that it works though. 2010-07-16 21:51:35 +00:00
RGBAFloat.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
TextureCache.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureCache.h ok, here goes a really experimental commit: 2010-07-06 22:27:13 +00:00
TextureConverter.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureConverter.h 2 commits in one: 2010-07-09 20:56:16 +00:00
Vec3.h
VertexManager.cpp this commit is divided in 4 parts: 2010-06-29 14:40:37 +00:00
VertexManager.h space changes, merge #defines, language fix, and code reorder/cleanup :P 2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
VertexShaderCache.h D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00
XFStructs.cpp
XFStructs.h Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00