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While we're at it, support a bunch of float load/store variants that weren't implemented in the JIT. Might not have a big speed impact on typical games but they're used at least a bit in povray and luabench. 694 -> 644 seconds on povray. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinWX | ||
| InputCommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||