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OpenCL
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apply a patch done by xsacha :) + some minor stuff :p
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2010-06-19 07:59:53 +00:00 |
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AVIDump.cpp
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AVIDump.h
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
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BPStructs.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
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BPStructs.h
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CommandProcessor.cpp
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Linux build fix.
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2010-06-16 14:22:17 +00:00 |
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CommandProcessor.h
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Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog.
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2010-06-14 21:55:40 +00:00 |
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CPMemory.cpp
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CPMemory.h
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DataReader.h
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Fifo.cpp
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Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
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2010-06-15 14:24:01 +00:00 |
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Fifo.h
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HiresTextures.cpp
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Automatically detect and use shared library packages for
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2010-06-16 12:42:49 +00:00 |
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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apply some speedup to dx11 plugin + some minor stuff
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2010-06-16 10:12:57 +00:00 |
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IndexGenerator.h
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let's keep experimenting:
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2010-05-22 21:58:43 +00:00 |
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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NativeVertexWriter.cpp
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NativeVertexWriter.h
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fast commit :
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2010-05-04 14:43:30 +00:00 |
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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Implemented accurate BP and accurate Watermark, this should eventually retire FAKE_Watchdog.
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2010-06-14 21:55:40 +00:00 |
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OpcodeDecoding.h
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PixelEngine.cpp
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Hg:
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2010-06-09 01:37:08 +00:00 |
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PixelEngine.h
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Hg:
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2010-06-09 01:37:08 +00:00 |
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PixelShaderGen.cpp
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
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PixelShaderGen.h
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
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PixelShaderManager.cpp
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a little optimization in shaders constants setting , based on the same idea of nodchip changes.
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2010-05-17 22:17:46 +00:00 |
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PixelShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
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Profiler.cpp
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Profiler.h
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Render.h
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after a good commit lets make some experiments:
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2010-05-19 03:15:36 +00:00 |
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SConscript
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Simplify the SCons build:
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2010-06-10 14:18:21 +00:00 |
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Statistics.cpp
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Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
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2010-02-23 01:57:26 +00:00 |
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Statistics.h
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TextureConversionShader.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
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TextureConversionShader.h
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TextureDecoder.cpp
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#if 0 work-in-progress code.
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2010-05-26 20:52:44 +00:00 |
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TextureDecoder.h
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back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
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2010-04-03 22:22:55 +00:00 |
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_Normal.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_Position.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_Position.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_TextCoord.cpp
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader_TextCoord.h
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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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2010-04-09 15:13:42 +00:00 |
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VertexLoader.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
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VertexLoader.h
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Removed more compiler warnings in linux.
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2010-03-07 22:48:37 +00:00 |
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VertexLoaderManager.cpp
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Fixed the crazy code in r5161.
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2010-03-06 10:07:37 +00:00 |
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VertexLoaderManager.h
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VertexShaderGen.cpp
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apply James333 patch to make dx9 plugin use wxwidgets.
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2010-06-13 19:41:07 +00:00 |
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VertexShaderGen.h
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
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VertexShaderManager.cpp
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
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VertexShaderManager.h
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Preparing stuff for DX11:
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2010-06-12 15:49:21 +00:00 |
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VideoCommon.h
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some fixes to my last commit and ....
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2010-06-14 14:36:01 +00:00 |
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VideoConfig.cpp
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
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VideoConfig.h
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added ssaa and efb scale as separate configurations:
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2010-06-09 15:33:01 +00:00 |
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VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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