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Behaviorally, this belongs within the netplay client. The server will always transmit a known RTC value, so it doesn't even need a global for this. Given the client receives the packet containing said RTC value, we can store it as a member variable and provide an accessor for reading that value. This removes another global variable within the netplay code. |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinNoGUI | ||
| DolphinQt | ||
| InputCommon | ||
| UICommon | ||
| Updater | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||