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Boot
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Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
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2013-03-04 02:39:05 -06:00 |
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Debugger
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Function definition was not updated.
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2012-12-24 00:00:25 +13:00 |
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DSP
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
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FifoPlayer
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Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes.
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2013-01-19 22:36:05 +01:00 |
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HLE
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Merge branch 'ES_LAUNCH'
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2013-01-16 20:22:29 +11:00 |
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HW
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Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games.
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2013-03-13 22:23:59 +11:00 |
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IPC_HLE
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Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
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2013-03-04 02:39:05 -06:00 |
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PowerPC
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Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect.
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2013-03-14 01:50:38 +00:00 |
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ActionReplay.cpp
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Enhance an error message.
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2013-01-13 17:52:32 -06:00 |
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ActionReplay.h
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ARDecrypt.cpp
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ARDecrypt.h
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ArmMemTools.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
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BootManager.cpp
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Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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2013-02-16 12:51:09 +11:00 |
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BootManager.h
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ConfigManager.cpp
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Merge branch 'FIFO-BP'
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2013-03-12 19:47:59 +11:00 |
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ConfigManager.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
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Console.cpp
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Fix "Core" to build with "Unicode".
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2013-02-27 20:30:57 -06:00 |
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Console.h
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Core.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
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Core.h
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Update title/status bar when pausing emulation.
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2013-01-16 22:52:01 -05:00 |
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CoreParameter.cpp
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Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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2013-02-16 12:51:09 +11:00 |
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CoreParameter.h
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Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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2013-02-16 12:51:09 +11:00 |
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CoreTiming.cpp
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Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
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2013-03-02 12:37:55 +11:00 |
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CoreTiming.h
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save events in a safer way. the old way assumed that event type indices remain constant (they don't always), which could result in running arbitrary events or crashing upon loading.
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2012-05-26 13:09:39 +10:00 |
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DolLoader.h
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DSPEmulator.cpp
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Move DSP settings to dolphin.ini
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2013-01-16 20:17:44 -05:00 |
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DSPEmulator.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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GeckoCode.cpp
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Fix the majority of the compiler warnings unearthed by the addition of
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2013-01-29 23:24:51 -06:00 |
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GeckoCode.h
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GeckoCodeConfig.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
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GeckoCodeConfig.h
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Host.h
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MemTools.h
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Movie.cpp
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Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message.
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2013-03-09 02:44:24 -05:00 |
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Movie.h
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Save git hash to .dtm header.
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2013-01-01 16:34:07 -05:00 |
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NetPlay.cpp
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Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel.
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2012-12-30 13:41:48 +11:00 |
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NetPlay.h
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Eliminate some netplay gamelist ugliness.
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2013-03-03 17:56:40 -06:00 |
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NetPlayClient.cpp
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Revert "mem_fun -> mem_fn."
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2013-01-23 23:38:49 -05:00 |
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NetPlayServer.cpp
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Revert "mem_fun -> mem_fn."
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2013-01-23 23:38:49 -05:00 |
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PatchEngine.cpp
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PatchEngine.h
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State.cpp
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Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working.
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2013-03-02 03:32:30 -06:00 |
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State.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
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stdafx.cpp
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stdafx.h
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Tracer.cpp
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Tracer.h
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VolumeHandler.cpp
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VolumeHandler.h
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x64MemTools.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |