dolphin/Source/Core/Core/Src
2013-03-14 01:50:38 +00:00
..
Boot Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
Debugger Function definition was not updated. 2012-12-24 00:00:25 +13:00
DSP Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
FifoPlayer Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes. 2013-01-19 22:36:05 +01:00
HLE Merge branch 'ES_LAUNCH' 2013-01-16 20:22:29 +11:00
HW Used the scheduler to generate the interrupt for IPC. Fixes the ES_LAUNCH games. 2013-03-13 22:23:59 +11:00
IPC_HLE Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
PowerPC Really clean up all the emitter loadstores on ARM. If a ARM device supports VFPv4, then it supports IDIVA, so handle that in CPUDetect. 2013-03-14 01:50:38 +00:00
ActionReplay.cpp Enhance an error message. 2013-01-13 17:52:32 -06:00
ActionReplay.h
ARDecrypt.cpp
ARDecrypt.h
ArmMemTools.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
BootManager.cpp Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
BootManager.h
ConfigManager.cpp Merge branch 'FIFO-BP' 2013-03-12 19:47:59 +11:00
ConfigManager.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Console.cpp Fix "Core" to build with "Unicode". 2013-02-27 20:30:57 -06:00
Console.h
Core.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Core.h Update title/status bar when pausing emulation. 2013-01-16 22:52:01 -05:00
CoreParameter.cpp Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
CoreParameter.h Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode. 2013-02-16 12:51:09 +11:00
CoreTiming.cpp Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM. 2013-03-02 12:37:55 +11:00
CoreTiming.h save events in a safer way. the old way assumed that event type indices remain constant (they don't always), which could result in running arbitrary events or crashing upon loading. 2012-05-26 13:09:39 +10:00
DolLoader.h
DSPEmulator.cpp Move DSP settings to dolphin.ini 2013-01-16 20:17:44 -05:00
DSPEmulator.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
GeckoCode.cpp Fix the majority of the compiler warnings unearthed by the addition of 2013-01-29 23:24:51 -06:00
GeckoCode.h
GeckoCodeConfig.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
GeckoCodeConfig.h
Host.h
MemTools.h
Movie.cpp Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message. 2013-03-09 02:44:24 -05:00
Movie.h Save git hash to .dtm header. 2013-01-01 16:34:07 -05:00
NetPlay.cpp Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel. 2012-12-30 13:41:48 +11:00
NetPlay.h Eliminate some netplay gamelist ugliness. 2013-03-03 17:56:40 -06:00
NetPlayClient.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
NetPlayServer.cpp Revert "mem_fun -> mem_fn." 2013-01-23 23:38:49 -05:00
PatchEngine.cpp
PatchEngine.h
State.cpp Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working. 2013-03-02 03:32:30 -06:00
State.h made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too. 2012-05-26 13:09:38 +10:00
stdafx.cpp
stdafx.h
Tracer.cpp
Tracer.h
VolumeHandler.cpp
VolumeHandler.h
x64MemTools.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00