dolphin/Source/Core/VideoCommon/Src
2011-01-29 08:34:57 +00:00
..
OpenCL Kill HAVE_OPENCL. 2011-01-06 01:11:32 +00:00
AVIDump.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
AVIDump.h
BPFunctions.cpp Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip. 2011-01-27 10:17:13 +00:00
BPFunctions.h Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip. 2011-01-27 10:17:13 +00:00
BPMemory.cpp
BPMemory.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
BPStructs.cpp initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
BPStructs.h
CommandProcessor.cpp Quick fifo commit: 2011-01-13 01:29:34 +00:00
CommandProcessor.h More FIFO work, HACK Solution for extreme overflow on breakpoints. 2010-12-27 02:55:35 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h Simplify the SSSE3 code for better understanding. 2011-01-11 07:25:36 +00:00
Debugger.cpp some little optimizations and some cleaning. 2011-01-09 14:13:24 +00:00
Debugger.h We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
DLCache.cpp Forgot to commit the alignment for opcode last time. 2011-01-11 05:38:12 +00:00
DLCache.h
EmuWindow.cpp Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
EmuWindow.h Win32-only: 2010-12-19 19:43:18 +00:00
Fifo.cpp Ops! Little fix for my prior commit. 2010-12-27 03:46:17 +00:00
Fifo.h BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. 2010-12-11 12:42:55 +00:00
FramebufferManagerBase.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
HiresTextures.cpp allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...) 2010-12-05 09:04:34 +00:00
HiresTextures.h
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Related to Texture's glitches: 2010-11-25 20:39:54 +00:00
IndexGenerator.h
LookUpTables.h
MainBase.cpp Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
OnScreenDisplay.cpp
OnScreenDisplay.h
OpcodeDecoding.cpp Clean out the long since bit-rotted video profiling code. 2011-01-27 21:57:36 +00:00
OpcodeDecoding.h
PixelEngine.cpp More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync. 2010-12-21 04:39:39 +00:00
PixelEngine.h Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
PixelShaderGen.cpp If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676. 2011-01-29 08:34:57 +00:00
PixelShaderGen.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
PixelShaderManager.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
RenderBase.cpp Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. 2011-01-07 04:57:59 +00:00
RenderBase.h Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
SConscript Link the video plugin statically into the main binary on OS X. 2011-01-29 04:52:19 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Clean out the long since bit-rotted video profiling code. 2011-01-27 21:57:36 +00:00
TextureCacheBase.h DX11 code maintenance, part 7: 2011-01-25 16:43:08 +00:00
TextureConversionShader.cpp made texture conversion shaders use less instructions 2010-12-19 21:05:41 +00:00
TextureConversionShader.h
TextureDecoder.cpp Link the video plugin statically into the main binary on OS X. 2011-01-29 04:52:19 +00:00
TextureDecoder.h
VertexLoader_Color.cpp little fix for one piece unlimited cruise 2 and ju-on the grudge 2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp 2 fixes one for dx9 and one for software plugin. 2011-01-23 15:29:57 +00:00
VertexLoader_Normal.h rework the normal loading now it should be a accurate as real hardware. 2011-01-19 13:57:15 +00:00
VertexLoader_Position.cpp Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness. 2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Clean out the long since bit-rotted video profiling code. 2011-01-27 21:57:36 +00:00
VertexLoader.h
VertexLoaderManager.cpp
VertexLoaderManager.h
VertexManagerBase.cpp Clean out the long since bit-rotted video profiling code. 2011-01-27 21:57:36 +00:00
VertexManagerBase.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp Create valid vertex shader when using emboss mapping and binormals and tangents are missing. Fixes issue 2867. 2011-01-28 04:13:46 +00:00
VertexShaderGen.h
VertexShaderManager.cpp Clean out the long since bit-rotted video profiling code. 2011-01-27 21:57:36 +00:00
VertexShaderManager.h
VideoCommon.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
VideoConfig.cpp Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux. 2011-01-25 03:30:12 +00:00
VideoConfig.h Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux. 2011-01-25 03:30:12 +00:00
VideoState.cpp
VideoState.h
XFBConvert.cpp Kill HAVE_OPENCL. 2011-01-06 01:11:32 +00:00
XFBConvert.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h