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Previously the logging was a in a little bit of a disarray. Some things were in namespaces, and other things were not. Given this code will feature a bit of restructuring during the transition over to fmt, this is a good time to unify it under a single namespace and also remove functions and types from the global namespace. Now, all functions and types are under the Common::Log namespace. The only outliers being, of course, the preprocessor macros. |
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| .. | ||
| BoundingBox.cpp | ||
| BoundingBox.h | ||
| CMakeLists.txt | ||
| GPUTimer.h | ||
| main.cpp | ||
| NativeVertexFormat.cpp | ||
| OGL.vcxproj | ||
| OGL.vcxproj.filters | ||
| OGLPipeline.cpp | ||
| OGLPipeline.h | ||
| OGLShader.cpp | ||
| OGLShader.h | ||
| OGLTexture.cpp | ||
| OGLTexture.h | ||
| PerfQuery.cpp | ||
| PerfQuery.h | ||
| ProgramShaderCache.cpp | ||
| ProgramShaderCache.h | ||
| Render.cpp | ||
| Render.h | ||
| SamplerCache.cpp | ||
| SamplerCache.h | ||
| StreamBuffer.cpp | ||
| StreamBuffer.h | ||
| VertexManager.cpp | ||
| VertexManager.h | ||
| VideoBackend.h | ||