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if it was used in netplay, it would read memory out of bounds (due to the mapping method returning 4 if the device was remote) which was 0 more often than not, causing the device in this position to be a konga. (which may or not be the gcadapter due to the swap between local and ingame controllers) |
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| .. | ||
| AudioCommon | ||
| Common | ||
| Core | ||
| DiscIO | ||
| DolphinQt2 | ||
| DolphinWX | ||
| InputCommon | ||
| UICommon | ||
| VideoBackends | ||
| VideoCommon | ||
| CMakeLists.txt | ||