dolphin/Source/Core/VideoBackends/Vulkan
Stenzek 448e19629d Vulkan: Drop usage of VK_NV_glsl extension
It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler.
2018-08-29 13:12:19 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
CommandBufferManager.cpp
CommandBufferManager.h
Constants.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp
ObjectCache.cpp
ObjectCache.h
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
RasterFont.cpp
RasterFont.h
Renderer.cpp
Renderer.h
ShaderCache.cpp
ShaderCache.h
ShaderCompiler.cpp
ShaderCompiler.h
StagingBuffer.cpp
StagingBuffer.h
StateTracker.cpp
StateTracker.h
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
Texture2D.cpp
Texture2D.h
TextureCache.cpp
TextureCache.h
TextureConverter.cpp
TextureConverter.h
Util.cpp
Util.h
VertexFormat.cpp
VertexFormat.h
VertexManager.cpp
VertexManager.h
VideoBackend.h
VKPipeline.cpp
VKPipeline.h
VKShader.cpp
VKShader.h
VKTexture.cpp
VKTexture.h
Vulkan.vcxproj
VulkanContext.cpp
VulkanContext.h
VulkanEntryPoints.inl
VulkanLoader.cpp
VulkanLoader.h