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Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3D no longer depends on zlib and png. |
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| .. | ||
| Src | ||
| D3D.vcxproj | ||
| D3D.vcxproj.filters | ||