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This extension is currently required to get good performance. So instead of maybe triggering a GPU hang, let's just disable the shader and show a warning instead. Sadly our postprocessing framework does not support reporting a warning, so the way to display the warning is a bit hacky. But this is an ascii-art shader, we already have a font in the shader, so let's use it. |
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| .. | ||
| Anaglyph | ||
| Passive | ||
| 16bit.glsl | ||
| 32bit.glsl | ||
| acidmetal.glsl | ||
| acidtrip2.glsl | ||
| acidtrip.glsl | ||
| asciiart.glsl | ||
| auto_toon2.glsl | ||
| auto_toon.glsl | ||
| bad_bloom.glsl | ||
| brighten.glsl | ||
| chrismas.glsl | ||
| cool1.glsl | ||
| darkerbrighter.glsl | ||
| emboss.glsl | ||
| fire2.glsl | ||
| fire.glsl | ||
| firewater.glsl | ||
| FXAA.glsl | ||
| grayscale2.glsl | ||
| grayscale.glsl | ||
| integer_scaling.glsl | ||
| invert_blue.glsl | ||
| invert.glsl | ||
| invertedoutline.glsl | ||
| lens_distortion.glsl | ||
| mad_world.glsl | ||
| nightvision2.glsl | ||
| nightvision2scanlines.glsl | ||
| nightvision.glsl | ||
| posterize2.glsl | ||
| posterize.glsl | ||
| primarycolors.glsl | ||
| sepia.glsl | ||
| sharp_bilinear.glsl | ||
| sketchy.glsl | ||
| spookey1.glsl | ||
| spookey2.glsl | ||
| sunset.glsl | ||
| swap_RGB_BGR.glsl | ||
| swap_RGB_BRG.glsl | ||
| swap_RGB_GBR.glsl | ||
| swap_RGB_GRB.glsl | ||
| swap_RGB_RBG.glsl | ||
| toxic.glsl | ||