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`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.
`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098. The one remaining occurrence
was merged later.
`ForceTextureFiltering` is an int option and shouldn't be set to False.
Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.
The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.
Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.
Boogie SuperStar works fine with any texture filtering setting.
22 lines
792 B
INI
22 lines
792 B
INI
# Fxxxxx - All NES Virtual Console games
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[Core]
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# Values set here will override the main Dolphin settings.
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[Video_Settings]
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SuggestedAspectRatio = 2
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SafeTextureCacheColorSamples = 0
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[Video_Hacks]
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# Some very early NES releases use a version of the NES emulator that doesn't require EFB2Ram.
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# All US releases before February 2007 use this version (with all remaining US releases requiring EFB2Ram).
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# But in the PAL region the same games don't necessarily have the same emulator version and
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# only a few of the pre-February 2007 releases don't require EFB2Ram.
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#
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# Because of this, Inifiles that override this setting should only be created for the explicit region
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# that was tested and they should not be merged.
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EFBToTextureEnable = False
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[Video_Enhancements]
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ForceTextureFiltering = 0
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