dolphin/Source/Core/VideoBackends/D3D12
Admiral H. Curtiss 02909bd1a5
Merge pull request #11850 from Filoppi/post_process_fixes
Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
2023-06-23 18:08:23 +02:00
..
CMakeLists.txt
Common.h
D3D12BoundingBox.cpp
D3D12BoundingBox.h
D3D12Gfx.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3D12Gfx.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
D3D12PerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3D12PerfQuery.h
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3D12SwapChain.h
D3D12VertexManager.cpp
D3D12VertexManager.h
DescriptorAllocator.cpp
DescriptorAllocator.h
DescriptorHeapManager.cpp
DescriptorHeapManager.h
DX12Context.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
DX12Context.h
DX12Pipeline.cpp VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support 2023-06-17 01:48:59 -05:00
DX12Pipeline.h
DX12Shader.cpp
DX12Shader.h
DX12Texture.cpp VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
DX12Texture.h VideoBackends: add support to allow rendering to multiple output textures 2023-06-03 14:52:31 -05:00
DX12VertexFormat.cpp
DX12VertexFormat.h
VideoBackend.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00