dolphin/Source/Core/VideoBackends/OGL
Stenzek 5326a18fdf OGL: Fix MSAA being forced to 1x
This was a regression from the remove-everything-static-from-renderer
PR. As the comment indicates, it would be nice to move all of this logic
out of the Renderer constructor, but this is a much larger change.
2017-03-31 21:55:26 +10:00
..
BoundingBox.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt CMakeLists: Normalize whitespace 2017-03-01 14:53:23 -05:00
FramebufferManager.cpp OGL: Fix texture_type checks in CreateTexture 2017-03-17 23:53:56 +01:00
FramebufferManager.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
main.cpp OGL: Fix MSAA being forced to 1x 2017-03-31 21:55:26 +10:00
NativeVertexFormat.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
PostProcessing.h
ProgramShaderCache.cpp VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp OGL: Fix MSAA being forced to 1x 2017-03-31 21:55:26 +10:00
Render.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
SamplerCache.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
SamplerCache.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
StreamBuffer.cpp Disable pinned memory for AMD mesa drivers 2017-02-26 10:49:28 -05:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
TextureCache.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureConverter.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureConverter.h LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
VertexManager.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VideoBackend.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00