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BannerLoader.cpp
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BannerLoader.h
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add the function to read the game name and description from the banner as unicode
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2011-12-18 21:56:13 -08:00 |
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BannerLoaderGC.cpp
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BannerLoaderGC.h
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BannerLoaderWii.cpp
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fix an ascii/wxstring in gamelistctrl, replace fromascii("") with wxemptystring, don't push_back 0 at the end of wstrings
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2011-12-22 14:28:12 -08:00 |
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BannerLoaderWii.h
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add the function to read the game name and description from the banner as unicode
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2011-12-18 21:56:13 -08:00 |
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Blob.cpp
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Blob.h
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CISOBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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CISOBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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CompressedBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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CompressedBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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DiscScrubber.cpp
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DiscScrubber.h
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DriveBlob.cpp
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Hack up hack number 7328, just to get things to compile.
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2011-03-11 12:56:26 +00:00 |
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DriveBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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FileBlob.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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FileBlob.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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FileHandlerARC.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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FileHandlerARC.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
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FileMonitor.cpp
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Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
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2011-04-01 07:43:02 +00:00 |
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FileMonitor.h
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Filesystem.cpp
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Filesystem.h
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FileSystemGCWii.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
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FileSystemGCWii.h
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NANDContentLoader.cpp
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Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
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2011-07-18 01:47:55 +00:00 |
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NANDContentLoader.h
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fix infinitely recursive deletion from r7587 and actually update locations of content.map and uid.sys
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2011-06-05 07:42:40 +00:00 |
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stdafx.cpp
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stdafx.h
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Volume.h
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add the function to read all unicode gamenames from a wad file
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2011-12-18 21:42:20 -08:00 |
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VolumeCommon.cpp
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VolumeCreator.cpp
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VolumeCreator.h
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VolumeDirectory.cpp
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More conversion from char * to std::string.
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2011-03-01 03:06:14 +00:00 |
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VolumeDirectory.h
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VolumeGC.cpp
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VolumeGC.h
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VolumeWad.cpp
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add the function to read all unicode gamenames from a wad file
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2011-12-18 21:42:20 -08:00 |
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VolumeWad.h
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add the function to read all unicode gamenames from a wad file
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2011-12-18 21:42:20 -08:00 |
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VolumeWiiCrypted.cpp
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VolumeWiiCrypted.h
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WiiWad.cpp
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Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
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2011-07-18 01:47:55 +00:00 |
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WiiWad.h
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